File: src\Workspaces\SharedUtilitiesAndExtensions\Compiler\Core\Utilities\Base64Utilities.cs
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Project: src\src\CodeStyle\Core\Analyzers\Microsoft.CodeAnalysis.CodeStyle.csproj (Microsoft.CodeAnalysis.CodeStyle)
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
 
// To suppress warnings about the code styles the runtime team uses in the functions from them.
// <auto-generated />
 
using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
 
namespace Microsoft.CodeAnalysis.Shared.Utilities;
 
// From https://github.com/dotnet/runtime/blob/6927fea7b4bca1dc2cea7a0afba0373c1303cedc/src/libraries/System.Private.CoreLib/src/System/Convert.cs#L2659
 
internal static class Base64Utilities
{
    // Pre-computing this table using a custom string(s_characters) and GenerateDecodingMapAndVerify (found in tests)
    private static ReadOnlySpan<sbyte> DecodingMap =>
    [
        -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
        -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
        -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 62, -1, -1, -1, 63,         // 62 is placed at index 43 (for +), 63 at index 47 (for /)
        52, 53, 54, 55, 56, 57, 58, 59, 60, 61, -1, -1, -1, -1, -1, -1,         // 52-61 are placed at index 48-57 (for 0-9), 64 at index 61 (for =)
        -1,  0,  1,  2,  3,  4,  5,  6,  7,  8,  9, 10, 11, 12, 13, 14,
        15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, -1, -1, -1, -1, -1,         // 0-25 are placed at index 65-90 (for A-Z)
        -1, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40,
        41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, -1, -1, -1, -1, -1,         // 26-51 are placed at index 97-122 (for a-z)
        -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,         // Bytes over 122 ('z') are invalid and cannot be decoded
        -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,         // Hence, padding the map with 255, which indicates invalid input
        -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
        -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
        -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
        -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
        -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
        -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
    ];
 
    private const byte EncodingPad = (byte)'='; // '=', for padding
 
    private static bool IsSpace(this char c) => c == ' ' || c == '\t' || c == '\r' || c == '\n';
 
    [MethodImpl(MethodImplOptions.AggressiveInlining)]
    private static void WriteThreeLowOrderBytes(ref byte destination, int value)
    {
        destination = (byte)(value >> 16);
        Unsafe.Add(ref destination, 1) = (byte)(value >> 8);
        Unsafe.Add(ref destination, 2) = (byte)value;
    }
 
    [MethodImpl(MethodImplOptions.AggressiveInlining)]
    private static int Decode(ref char encodedChars, ref sbyte decodingMap)
    {
        int i0 = encodedChars;
        int i1 = Unsafe.Add(ref encodedChars, 1);
        int i2 = Unsafe.Add(ref encodedChars, 2);
        int i3 = Unsafe.Add(ref encodedChars, 3);
 
        if (((i0 | i1 | i2 | i3) & 0xffffff00) != 0)
            return -1; // One or more chars falls outside the 00..ff range. This cannot be a valid Base64 character.
 
        i0 = Unsafe.Add(ref decodingMap, i0);
        i1 = Unsafe.Add(ref decodingMap, i1);
        i2 = Unsafe.Add(ref decodingMap, i2);
        i3 = Unsafe.Add(ref decodingMap, i3);
 
        i0 <<= 18;
        i1 <<= 12;
        i2 <<= 6;
 
        i0 |= i3;
        i1 |= i2;
 
        i0 |= i1;
        return i0;
    }
 
    public static bool TryFromBase64Chars(ReadOnlySpan<char> chars, Span<byte> bytes, out int bytesWritten)
    {
        // This is actually local to one of the nested blocks but is being declared at the top as we don't want multiple stackallocs
        // for each iteraton of the loop.
        Span<char> tempBuffer = stackalloc char[4];  // Note: The tempBuffer size could be made larger than 4 but the size must be a multiple of 4.
 
        bytesWritten = 0;
 
        while (chars.Length != 0)
        {
            // Attempt to decode a segment that doesn't contain whitespace.
            bool complete = TryDecodeFromUtf16(chars, bytes, out int consumedInThisIteration, out int bytesWrittenInThisIteration);
            bytesWritten += bytesWrittenInThisIteration;
            if (complete)
                return true;
 
            chars = chars.Slice(consumedInThisIteration);
            bytes = bytes.Slice(bytesWrittenInThisIteration);
 
            Debug.Assert(chars.Length != 0); // If TryDecodeFromUtf16() consumed the entire buffer, it could not have returned false.
            if (chars[0].IsSpace())
            {
                // If we got here, the very first character not consumed was a whitespace. We can skip past any consecutive whitespace, then continue decoding.
 
                int indexOfFirstNonSpace = 1;
                while (true)
                {
                    if (indexOfFirstNonSpace == chars.Length)
                        break;
                    if (!chars[indexOfFirstNonSpace].IsSpace())
                        break;
                    indexOfFirstNonSpace++;
                }
 
                chars = chars.Slice(indexOfFirstNonSpace);
 
                if ((bytesWrittenInThisIteration % 3) != 0 && chars.Length != 0)
                {
                    // If we got here, the last successfully decoded block encountered an end-marker, yet we have trailing non-whitespace characters.
                    // That is not allowed.
                    bytesWritten = default;
                    return false;
                }
 
                // We now loop again to decode the next run of non-space characters.
            }
            else
            {
                Debug.Assert(chars.Length != 0 && !chars[0].IsSpace());
 
                // If we got here, it is possible that there is whitespace that occurred in the middle of a 4-byte chunk. That is, we still have
                // up to three Base64 characters that were left undecoded by the fast-path helper because they didn't form a complete 4-byte chunk.
                // This is hopefully the rare case (multiline-formatted base64 message with a non-space character width that's not a multiple of 4.)
                // We'll filter out whitespace and copy the remaining characters into a temporary buffer.
                CopyToTempBufferWithoutWhiteSpace(chars, tempBuffer, out int consumedFromChars, out int charsWritten);
                if ((charsWritten & 0x3) != 0)
                {
                    // Even after stripping out whitespace, the number of characters is not divisible by 4. This cannot be a legal Base64 string.
                    bytesWritten = default;
                    return false;
                }
 
                tempBuffer = tempBuffer.Slice(0, charsWritten);
                if (!TryDecodeFromUtf16(tempBuffer, bytes, out int consumedFromTempBuffer, out int bytesWrittenFromTempBuffer))
                {
                    bytesWritten = default;
                    return false;
                }
                bytesWritten += bytesWrittenFromTempBuffer;
                chars = chars.Slice(consumedFromChars);
                bytes = bytes.Slice(bytesWrittenFromTempBuffer);
 
                if ((bytesWrittenFromTempBuffer % 3) != 0)
                {
                    // If we got here, this decode contained one or more padding characters ('='). We can accept trailing whitespace after this
                    // but nothing else.
                    for (int i = 0; i < chars.Length; i++)
                    {
                        if (!chars[i].IsSpace())
                        {
                            bytesWritten = default;
                            return false;
                        }
                    }
                    return true;
                }
 
                // We now loop again to decode the next run of non-space characters.
            }
        }
 
        return true;
    }
 
    private static void CopyToTempBufferWithoutWhiteSpace(ReadOnlySpan<char> chars, Span<char> tempBuffer, out int consumed, out int charsWritten)
    {
        Debug.Assert(tempBuffer.Length != 0); // We only bound-check after writing a character to the tempBuffer.
 
        charsWritten = 0;
        for (int i = 0; i < chars.Length; i++)
        {
            char c = chars[i];
            if (!c.IsSpace())
            {
                tempBuffer[charsWritten++] = c;
                if (charsWritten == tempBuffer.Length)
                {
                    consumed = i + 1;
                    return;
                }
            }
        }
        consumed = chars.Length;
    }
 
    private static bool TryDecodeFromUtf16(ReadOnlySpan<char> utf16, Span<byte> bytes, out int consumed, out int written)
    {
        ref char srcChars = ref MemoryMarshal.GetReference(utf16);
        ref byte destBytes = ref MemoryMarshal.GetReference(bytes);
 
        int srcLength = utf16.Length & ~0x3;  // only decode input up to the closest multiple of 4.
        int destLength = bytes.Length;
 
        int sourceIndex = 0;
        int destIndex = 0;
 
        if (utf16.Length == 0)
            goto DoneExit;
 
        ref sbyte decodingMap = ref MemoryMarshal.GetReference(DecodingMap);
 
        // Last bytes could have padding characters, so process them separately and treat them as valid.
        const int skipLastChunk = 4;
 
        int maxSrcLength;
        if (destLength >= (srcLength >> 2) * 3)
        {
            maxSrcLength = srcLength - skipLastChunk;
        }
        else
        {
            // This should never overflow since destLength here is less than int.MaxValue / 4 * 3 (i.e. 1610612733)
            // Therefore, (destLength / 3) * 4 will always be less than 2147483641
            maxSrcLength = (destLength / 3) * 4;
        }
 
        while (sourceIndex < maxSrcLength)
        {
            int result = Decode(ref Unsafe.Add(ref srcChars, sourceIndex), ref decodingMap);
            if (result < 0)
                goto InvalidExit;
            WriteThreeLowOrderBytes(ref Unsafe.Add(ref destBytes, destIndex), result);
            destIndex += 3;
            sourceIndex += 4;
        }
 
        if (maxSrcLength != srcLength - skipLastChunk)
            goto InvalidExit;
 
        // If input is less than 4 bytes, srcLength == sourceIndex == 0
        // If input is not a multiple of 4, sourceIndex == srcLength != 0
        if (sourceIndex == srcLength)
        {
            goto InvalidExit;
        }
 
        int i0 = Unsafe.Add(ref srcChars, srcLength - 4);
        int i1 = Unsafe.Add(ref srcChars, srcLength - 3);
        int i2 = Unsafe.Add(ref srcChars, srcLength - 2);
        int i3 = Unsafe.Add(ref srcChars, srcLength - 1);
        if (((i0 | i1 | i2 | i3) & 0xffffff00) != 0)
            goto InvalidExit;
 
        i0 = Unsafe.Add(ref decodingMap, i0);
        i1 = Unsafe.Add(ref decodingMap, i1);
 
        i0 <<= 18;
        i1 <<= 12;
 
        i0 |= i1;
 
        if (i3 != EncodingPad)
        {
            i2 = Unsafe.Add(ref decodingMap, i2);
            i3 = Unsafe.Add(ref decodingMap, i3);
 
            i2 <<= 6;
 
            i0 |= i3;
            i0 |= i2;
 
            if (i0 < 0)
                goto InvalidExit;
            if (destIndex > destLength - 3)
                goto InvalidExit;
            WriteThreeLowOrderBytes(ref Unsafe.Add(ref destBytes, destIndex), i0);
            destIndex += 3;
        }
        else if (i2 != EncodingPad)
        {
            i2 = Unsafe.Add(ref decodingMap, i2);
 
            i2 <<= 6;
 
            i0 |= i2;
 
            if (i0 < 0)
                goto InvalidExit;
            if (destIndex > destLength - 2)
                goto InvalidExit;
            Unsafe.Add(ref destBytes, destIndex) = (byte)(i0 >> 16);
            Unsafe.Add(ref destBytes, destIndex + 1) = (byte)(i0 >> 8);
            destIndex += 2;
        }
        else
        {
            if (i0 < 0)
                goto InvalidExit;
            if (destIndex > destLength - 1)
                goto InvalidExit;
            Unsafe.Add(ref destBytes, destIndex) = (byte)(i0 >> 16);
            destIndex++;
        }
 
        sourceIndex += 4;
 
        if (srcLength != utf16.Length)
            goto InvalidExit;
 
DoneExit:
        consumed = sourceIndex;
        written = destIndex;
        return true;
 
InvalidExit:
        consumed = sourceIndex;
        written = destIndex;
        Debug.Assert((consumed % 4) == 0);
        return false;
    }
 
    public static bool TryGetDecodedLength(string encodedString, out int decodedLength)
    {
        decodedLength = -1;
 
        // Base64 encoded strings may end with 0, 1, or 2 padding (=) characters
        var padding = GetPadding(encodedString);
        if (padding > 2)
            return false;
 
        decodedLength = (encodedString.Length * 3) / 4 - padding;
        return true;
    }
 
    private static int GetPadding(string attributeData)
    {
        var padding = 0;
        var index = attributeData.Length - 1;
 
        while (index >= 0 && attributeData[index] == '=')
        {
            padding++;
            index--;
        }
 
        return padding;
    }
}