File: Utilities\ValueSetFactory.UIntTC.cs
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Project: src\src\Compilers\CSharp\Portable\Microsoft.CodeAnalysis.CSharp.csproj (Microsoft.CodeAnalysis.CSharp)
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
 
using System;
using System.Diagnostics;
 
namespace Microsoft.CodeAnalysis.CSharp
{
    using static BinaryOperatorKind;
 
    internal static partial class ValueSetFactory
    {
        private class UIntTC : INumericTC<uint>
        {
            public static readonly UIntTC Instance = new UIntTC();
 
            uint INumericTC<uint>.MinValue => uint.MinValue;
 
            uint INumericTC<uint>.MaxValue => uint.MaxValue;
 
            uint INumericTC<uint>.Zero => 0;
 
            public bool Related(BinaryOperatorKind relation, uint left, uint right)
            {
                switch (relation)
                {
                    case Equal:
                        return left == right;
                    case GreaterThanOrEqual:
                        return left >= right;
                    case GreaterThan:
                        return left > right;
                    case LessThanOrEqual:
                        return left <= right;
                    case LessThan:
                        return left < right;
                    default:
                        throw new ArgumentException("relation");
                }
            }
 
            uint INumericTC<uint>.Next(uint value)
            {
                Debug.Assert(value != uint.MaxValue);
                return value + 1;
            }
 
            public uint FromConstantValue(ConstantValue constantValue) => constantValue.IsBad ? (uint)0 : constantValue.UInt32Value;
 
            public ConstantValue ToConstantValue(uint value) => ConstantValue.Create(value);
 
            string INumericTC<uint>.ToString(uint value) => value.ToString();
 
            uint INumericTC<uint>.Prev(uint value)
            {
                Debug.Assert(value != uint.MinValue);
                return value - 1;
            }
 
            public uint Random(Random random)
            {
                return (uint)((random.Next() << 10) ^ random.Next());
            }
        }
    }
}