File: Symbols\SymbolCompletionState.cs
Web Access
Project: src\src\Compilers\CSharp\Portable\Microsoft.CodeAnalysis.CSharp.csproj (Microsoft.CodeAnalysis.CSharp)
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
 
#nullable disable
 
using System.Diagnostics;
using System.Threading;
using Microsoft.CodeAnalysis.CSharp.Symbols;
using Microsoft.CodeAnalysis.CSharp.Syntax;
using Microsoft.CodeAnalysis.Text;
using Roslyn.Utilities;
using System.Text;
using Microsoft.CodeAnalysis.Collections;
 
namespace Microsoft.CodeAnalysis.CSharp.Symbols
{
    internal struct SymbolCompletionState
    {
        /// <summary>
        /// This field keeps track of the <see cref="CompletionPart"/>s for which we already retrieved
        /// diagnostics. We shouldn't return from ForceComplete (i.e. indicate that diagnostics are
        /// available) until this is equal to <see cref="CompletionPart.All"/>, except that when completing
        /// with a given position, we might not complete <see cref="CompletionPart"/>.Member*.
        /// 
        /// Since completeParts is used as a flag indicating completion of other assignments 
        /// it must be volatile to ensure the read is not reordered/optimized to happen 
        /// before the writes.
        /// </summary>
        private volatile int _completeParts;
 
        internal int IncompleteParts
        {
            get
            {
                return ~_completeParts & (int)CompletionPart.All;
            }
        }
 
        /// <summary>
        /// Used to force (source) symbols to a given state of completion when the only potential remaining 
        /// part is attributes. This does force the invariant on the caller that the implementation of 
        /// of <see cref="Symbol.GetAttributes"/> will set the part <see cref="CompletionPart.Attributes"/> on
        /// the thread that actually completes the loading of attributes. Failure to do so will potentially
        /// result in a deadlock.
        /// </summary>
        /// <param name="symbol">The owning source symbol.</param>
        internal void DefaultForceComplete(Symbol symbol, CancellationToken cancellationToken)
        {
            Debug.Assert(symbol.RequiresCompletion);
            if (!HasComplete(CompletionPart.Attributes))
            {
                _ = symbol.GetAttributes();
 
                // Consider the following items:
                //  1. It is possible for parallel calls to GetAttributes to exist
                //  2. GetAttributes implementation can validly return when the attributes are available but before the 
                //     CompletionParts.Attributes value is set.
                //  3. GetAttributes implementation typically have the invariant that the thread which completes the 
                //     loading of attributes is the one which sets CompletionParts.Attributes.
                //  4. This call cannot correctly return until CompletionParts.Attributes is set.
                //
                // Note: #2 above is common practice amongst all of the symbols. 
                //
                // Note: #3 above is an invariant that has existed in the code base for some time. It's not 100% clear
                // whether this invariant is tied to correctness or not. The most compelling example though is 
                // SourceEventSymbol which raises SymbolDeclaredEvent before CompletionPart.Attributes is noted as completed. 
                // Many other implementations have this pattern but no apparent code which could depend on it.
                SpinWaitComplete(CompletionPart.Attributes, cancellationToken);
            }
 
            // any other values are completion parts intended for other kinds of symbols
            NotePartComplete(CompletionPart.All);
        }
 
        internal bool HasComplete(CompletionPart part)
        {
            // completeParts is used as a flag indicating completion of other assignments 
            // Volatile.Read is used to ensure the read is not reordered/optimized to happen 
            // before the writes.
            return (_completeParts & (int)part) == (int)part;
        }
 
        internal bool NotePartComplete(CompletionPart part)
        {
            // passing volatile completeParts byref is ok here.
            // ThreadSafeFlagOperations.Set performs interlocked assignments
#pragma warning disable 0420
            return ThreadSafeFlagOperations.Set(ref _completeParts, (int)part);
#pragma warning restore 0420
        }
 
        /// <summary>
        /// Produce the next (i.e. lowest) CompletionPart (bit) that is not set.
        /// </summary>
        internal CompletionPart NextIncompletePart
        {
            get
            {
                // NOTE: It's very important to store this value in a local.
                // If we were to inline the field access, the value of the
                // field could change between the two accesses and the formula
                // might not produce a result with a single 1-bit.
                int incomplete = IncompleteParts;
                int next = incomplete & ~(incomplete - 1);
                Debug.Assert(HasAtMostOneBitSet(next), "ForceComplete won't handle the result correctly if more than one bit is set.");
                return (CompletionPart)next;
            }
        }
 
        /// <remarks>
        /// Since this formula is rather opaque, a demonstration of its correctness is
        /// provided in Roslyn.Compilers.CSharp.UnitTests.CompletionTests.TestHasAtMostOneBitSet.
        /// </remarks>
        internal static bool HasAtMostOneBitSet(int bits)
        {
            return (bits & (bits - 1)) == 0;
        }
 
        internal void SpinWaitComplete(CompletionPart part, CancellationToken cancellationToken)
        {
            if (HasComplete(part))
            {
                return;
            }
 
            // Don't return until we've seen all of the requested CompletionParts. This ensures all
            // diagnostics have been reported (not necessarily on this thread).
            var spinWait = new SpinWait();
            while (!HasComplete(part))
            {
                cancellationToken.ThrowIfCancellationRequested();
                spinWait.SpinOnce();
            }
        }
 
        public override string ToString()
        {
            StringBuilder result = new StringBuilder();
            result.Append("CompletionParts(");
            bool any = false;
            for (int i = 0; ; i++)
            {
                int bit = (1 << i);
                if ((bit & (int)CompletionPart.All) == 0) break;
                if ((bit & _completeParts) != 0)
                {
                    if (any) result.Append(", ");
                    result.Append(i);
                    any = true;
                }
            }
            result.Append(')');
            return result.ToString();
        }
    }
}