29 writes to StateWhenTrue
Microsoft.CodeAnalysis.CSharp (29)
FlowAnalysis\AbstractFlowPass.cs (6)
134
StateWhenTrue
= whenTrue;
141
StateWhenTrue
= StateWhenFalse = default(TLocalState);
158
Join(ref
StateWhenTrue
, ref StateWhenFalse);
1685
StateWhenTrue
= unreachable;
2967
Join(ref
StateWhenTrue
, ref savedState);
3300
Join(ref this.
StateWhenTrue
, ref afterConsequenceWhenTrue);
FlowAnalysis\LocalDataFlowPass.cs (1)
137
Normalize(ref this.
StateWhenTrue
);
FlowAnalysis\NullableWalker.cs (13)
5400
LearnFromNullTest(operandComparedToNull, ref nonNullCase ? ref StateWhenFalse : ref
StateWhenTrue
);
5443
ref LocalState stateToUpdate = ref whenTrue ? ref this.
StateWhenTrue
: ref this.StateWhenFalse;
5980
LearnFromNonNullTest(slot, ref
StateWhenTrue
);
6714
LearnFromNullTest(right, ref
StateWhenTrue
);
6720
LearnFromNullTest(left, ref
StateWhenTrue
);
6726
LearnFromNonNullTest(left, ref
StateWhenTrue
);
6731
LearnFromNonNullTest(right, ref
StateWhenTrue
);
7438
applyMemberPostConditions(receiverSlot, type, notNullMembers, ref
StateWhenTrue
);
7450
applyMemberPostConditions(receiverSlot, type, notNullWhenTrueMembers, ref
StateWhenTrue
);
8002
LearnFromNonNullTest(argument, ref
StateWhenTrue
);
8012
LearnFromNullTest(argument, ref
StateWhenTrue
);
11154
SetState(ref this.
StateWhenTrue
, containingSlot, NullableFlowState.NotNull);
12527
Join(ref
StateWhenTrue
, ref otherIsConditional ? ref other.StateWhenTrue : ref other.State);
FlowAnalysis\NullableWalker_Patterns.cs (9)
601
learnFromNonNullTest(inputSlot, ref this.
StateWhenTrue
);
607
var inputMaybeNull = GetState(ref this.
StateWhenTrue
, inputSlot).MayBeNull();
616
learnFromNonNullTest(inputSlot, ref this.
StateWhenTrue
);
624
LearnFromNullTest(inputSlot, inputType, ref this.
StateWhenTrue
, markDependentSlotsNotNull: true);
645
learnFromNonNullTest(inputSlot, ref this.
StateWhenTrue
);
654
learnFromNonNullTest(inputSlot, ref this.
StateWhenTrue
);
780
Join(ref this.
StateWhenTrue
, ref stateAndReachable.state.StateWhenTrue);
785
Join(ref this.
StateWhenTrue
, ref stateAndReachable.state.State);
791
Join(ref this.
StateWhenTrue
, ref stateAndReachable.state.StateWhenTrue);
45 references to StateWhenTrue
Microsoft.CodeAnalysis.CSharp (45)
FlowAnalysis\AbstractFlowPass.cs (19)
159
SetState(
StateWhenTrue
);
228
? $"true: {Dump(this.
StateWhenTrue
)} false: {Dump(this.StateWhenFalse)}"
948
SetConditionalState(StateWhenFalse,
StateWhenTrue
);
968
SetState(this.
StateWhenTrue
);
974
SetConditionalState(this.StateWhenFalse, this.
StateWhenTrue
);
1781
trueState =
StateWhenTrue
;
1982
SetState(
StateWhenTrue
);
2343
TLocalState bodyState =
StateWhenTrue
;
2485
var leftTrue = this.
StateWhenTrue
;
2519
var resultTrue = this.
StateWhenTrue
;
2664
var (stateWhenTrue, stateWhenFalse) = (
StateWhenTrue
.Clone(), StateWhenFalse.Clone());
2680
SetConditionalState(StateWhenFalse,
StateWhenTrue
);
2771
SetConditionalState(StateWhenFalse,
StateWhenTrue
);
2854
bodyState = this.
StateWhenTrue
;
3269
var consequenceState = this.
StateWhenTrue
;
3289
var (afterConsequenceWhenTrue, afterConsequenceWhenFalse) = conditionalAfterConsequence ? (
StateWhenTrue
, StateWhenFalse) : (State, State);
3338
SetState(this.
StateWhenTrue
);
3561
PendingBranches.Add(new PendingBranch(node, this.
StateWhenTrue
, node.Label));
3567
this.SetState(this.
StateWhenTrue
);
FlowAnalysis\AbstractFlowPass_Switch.cs (4)
62
SetState(
StateWhenTrue
);
66
SetState(
StateWhenTrue
);
165
SetState(
StateWhenTrue
);
174
SetState(
StateWhenTrue
);
FlowAnalysis\AlwaysAssignedWalker.cs (1)
126
_endOfRegionState =
StateWhenTrue
.Clone();
FlowAnalysis\DefiniteAssignment.cs (1)
1995
SetState(
StateWhenTrue
);
FlowAnalysis\DefinitelyAssignedWalker.cs (1)
77
this.ProcessState(definitelyAssigned, this.
StateWhenTrue
, this.StateWhenFalse);
FlowAnalysis\NullableWalker.cs (11)
496
return $"{{{GetType().Name} WhenTrue:{Dump(
StateWhenTrue
)} WhenFalse:{Dump(StateWhenFalse)}{"}"}";
3088
var joinedState = this.
StateWhenTrue
.Clone();
3090
PendingBranches.Add(new PendingBranch(node, joinedState, label: null, this.IsConditionalState, this.
StateWhenTrue
, this.StateWhenFalse));
5190
var (stateWhenTrue, stateWhenFalse) = (
StateWhenTrue
.Clone(), StateWhenFalse.Clone());
5206
SetConditionalState(StateWhenFalse,
StateWhenTrue
);
6037
var consequenceState = this.
StateWhenTrue
;
6306
=> this.IsConditionalState ? (this.
StateWhenTrue
.Reachable || this.StateWhenFalse.Reachable) : this.State.Reachable;
7602
SetState(
StateWhenTrue
);
7897
SetState(
StateWhenTrue
);
11591
SetConditionalState(StateWhenFalse,
StateWhenTrue
);
11606
SetConditionalState(StateWhenFalse,
StateWhenTrue
);
FlowAnalysis\NullableWalker_Patterns.cs (8)
362
? new PossiblyConditionalState(nullableWalker.
StateWhenTrue
, nullableWalker.StateWhenFalse)
603
gotoNode(p.WhenTrue, this.
StateWhenTrue
, nodeBelievedReachable);
618
gotoNode(p.WhenTrue, this.
StateWhenTrue
, nodeBelievedReachable);
627
gotoNode(p.WhenTrue, this.
StateWhenTrue
, nodeBelievedReachable);
648
gotoNode(p.WhenTrue, isFalseTest ? this.StateWhenFalse : this.
StateWhenTrue
, nodeBelievedReachable);
649
gotoNode(p.WhenFalse, isFalseTest ? this.
StateWhenTrue
: this.StateWhenFalse, nodeBelievedReachable);
656
gotoNode(p.WhenTrue, this.
StateWhenTrue
, nodeBelievedReachable);
709
gotoNode(w.WhenTrue, this.
StateWhenTrue
, nodeBelievedReachable);