4 writes to _locals
Microsoft.CodeAnalysis.CSharp (4)
Lowering\SpillSequenceSpiller.cs (4)
85result._locals = _locals; 100IncludeAndFree(ref _locals, ref other._locals); 126_locals = ArrayBuilder<LocalSymbol>.GetInstance();
8 references to _locals
Microsoft.CodeAnalysis.CSharp (8)
Lowering\SpillSequenceSpiller.cs (8)
63return _locals != null; 69return (_locals == null) ? ImmutableArray<LocalSymbol>.Empty : _locals.ToImmutable(); 85result._locals = _locals; 92if (_locals != null) _locals.Free(); 124if (_locals == null) 129_locals.Add(local);