3 instantiations of LocalState
Microsoft.CodeAnalysis.CSharp (3)
FlowAnalysis\NullableWalker.cs (3)
12346
return new
LocalState
(variables.Id, container, createBitVectorWithNotNulls(capacity, reachable: true));
12369
return new
LocalState
(variables.Id, container, CreateBitVector(reachable));
12375
return new
LocalState
(variables.Id, container: new Boxed(this), CreateBitVector(reachable: true));
132 references to LocalState
Microsoft.CodeAnalysis.CSharp (132)
FlowAnalysis\NullableWalker.cs (113)
27
: LocalDataFlowPass<NullableWalker.
LocalState
, NullableWalker.LocalFunctionState>
104
public readonly Optional<
LocalState
> StateForLambda;
120
public VisitResult(TypeWithState rValueType, TypeWithAnnotations lValueType, Optional<
LocalState
> stateForLambda)
247
/// The delegate is invoked by <see cref="VisitConversion(BoundConversion, BoundExpression, Conversion, TypeWithAnnotations, TypeWithState, bool, bool, bool, AssignmentKind, ParameterSymbol, bool, bool, bool, bool, Optional<
LocalState
>,bool, Location, ArrayBuilder<VisitResult>)"/>.
623
void enforceMemberNotNull(SyntaxNode? syntaxOpt,
LocalState
state)
704
void checkMemberStateOnConstructorExit(MethodSymbol constructor, Symbol member,
LocalState
state, int thisSlot, Location? exitLocation, ImmutableArray<string> membersWithStateEnforcedByRequiredMembers, bool forcePropertyAnalysis)
1041
private void EnforceMemberNotNullOnMember(SyntaxNode? syntaxOpt,
LocalState
state, MethodSymbol method, string memberName)
1091
void enforceMemberNotNullWhenIfAffected(SyntaxNode? syntaxOpt, bool sense, ImmutableArray<Symbol> members,
LocalState
state,
LocalState
otherState)
1103
void enforceMemberNotNullWhen(SyntaxNode? syntaxOpt, bool sense,
LocalState
state)
1119
private void ReportFailedMemberNotNullIfNeeded(SyntaxNode? syntaxOpt, bool sense, Symbol member,
LocalState
state)
1128
private bool FailsMemberNotNullExpectation(Symbol member,
LocalState
state)
1252
private void EnforceParameterNotNullOnExit(SyntaxNode? syntaxOpt,
LocalState
state)
1292
private void EnforceParameterNotNullWhenOnExit(SyntaxNode syntax, ImmutableArray<ParameterSymbol> parameters, bool sense,
LocalState
stateWhen)
1305
private void ReportParameterIfBadConditionalState(SyntaxNode syntax, ParameterSymbol parameter, bool sense,
LocalState
stateWhen)
1314
bool parameterHasBadConditionalState(ParameterSymbol parameter, bool sense,
LocalState
stateWhen)
1352
private void EnforceNotNullIfNotNull(SyntaxNode? syntaxOpt,
LocalState
state, ImmutableArray<ParameterSymbol> parameters, ImmutableHashSet<string> inputParamNames, NullableFlowState outputState, ParameterSymbol? outputParam)
1652
Analyze(walker, symbol, diagnostics: null,
LocalState
.Create(localState), snapshotBuilderOpt: newSnapshotBuilder);
1769
var
localState =
LocalState
.Create(initialState.VariableNullableStates).CreateNestedMethodState(variables);
1817
Analyze(walker, symbol, diagnostics, initialState is null ? (Optional<
LocalState
>)default :
LocalState
.Create(initialState.VariableNullableStates), snapshotBuilderOpt, requiresAnalysis);
1834
Optional<
LocalState
> initialState,
1928
private NullableFlowState GetState(ref
LocalState
state, int slot)
1937
private void SetState(ref
LocalState
state, int slot, NullableFlowState value, bool useNotNullsAsDefault = false)
1946
private void NormalizeIfNeeded(ref
LocalState
state, int slot, bool useNotNullsAsDefault)
1951
protected override void Normalize(ref
LocalState
state)
1959
private NullableFlowState GetDefaultState(ref
LocalState
state, int slot)
2748
private void SetStateAndTrackForFinally(ref
LocalState
state, int slot, NullableFlowState newState)
2754
var
tryState = NonMonotonicState.Value;
2763
protected override void JoinTryBlockState(ref
LocalState
self, ref
LocalState
other)
2765
var
tryState = other.GetStateForVariables(self.Id);
2819
protected override
LocalState
TopState()
2821
var
state =
LocalState
.ReachableState(_variables);
2826
protected override
LocalState
UnreachableState()
2828
return
LocalState
.UnreachableState(_variables);
2831
protected override
LocalState
ReachableBottomState()
2834
return
LocalState
.ReachableStateWithNotNulls(_variables);
2867
var
parameterDefaultsNotAssignedState = State.Clone();
2992
var
joinedState = this.StateWhenTrue.Clone();
3223
var
state = TopState();
3249
var
startingState = localFunctionState.StartingState;
3292
LocalState
state,
3318
var
oldState = this.State;
3395
void enforceMemberNotNull(SyntaxNode? syntax,
LocalState
state)
3422
var
state = State.GetStateForVariables(localFunctionState.StartingState.Id);
3538
var
currentState = State;
4477
private void SetNotNullResultForLambda(BoundExpression node,
LocalState
stateForLambda)
4976
var
stateAfterLeft = this.State;
4979
var
stateWhenNotNull = this.State;
5035
LocalState
getUnconditionalStateWhenNotNull(BoundExpression otherOperand, PossiblyConditionalState conditionalStateWhenNotNull)
5037
LocalState
stateWhenNotNull;
5073
var
stateWhenNotNull = getUnconditionalStateWhenNotNull(leftOperand, conditionalStateWhenNotNull);
5349
ref
LocalState
stateToUpdate = ref whenTrue ? ref this.StateWhenTrue : ref this.StateWhenFalse;
5355
protected override bool VisitInterpolatedStringHandlerParts(BoundInterpolatedStringBase node, bool usesBoolReturns, bool firstPartIsConditional, ref
LocalState
shortCircuitState)
5460
private void MarkSlotsAsNotNull(ArrayBuilder<int> slots, ref
LocalState
stateToUpdate)
5468
private void LearnFromNonNullTest(BoundExpression expression, ref
LocalState
state)
5491
private void LearnFromNonNullTest(int slot, ref
LocalState
state)
5496
private void LearnFromNullTest(BoundExpression expression, ref
LocalState
state)
5514
private void LearnFromNullTest(int slot, TypeSymbol? expressionType, ref
LocalState
state, bool markDependentSlotsNotNull)
5534
private void MarkDependentSlotsNotNull(int slot, TypeSymbol expressionType, ref
LocalState
state, int depth = 2)
5615
var
leftState = this.State.Clone();
5833
var
savedState = this.State.Clone();
5942
var
consequenceState = this.StateWhenTrue;
5943
var
alternativeState = this.StateWhenFalse;
6068
BoundExpression node, BoundExpression originalConsequence, BoundExpression originalAlternative,
LocalState
consequenceState,
LocalState
alternativeState,
6115
LocalState
consequenceState,
6116
LocalState
alternativeState,
6136
(BoundExpression, Conversion, TypeWithState) visitConditionalOperand(
LocalState
state, BoundExpression operand)
6149
(TypeWithAnnotations LValueType, TypeWithState RValueType) visitConditionalRefOperand(
LocalState
state, BoundExpression operand)
6172
LocalState
state,
7234
void applyMemberPostConditions(int receiverSlot, TypeSymbol type, ImmutableArray<string> members, ref
LocalState
state)
7247
void markMembersAsNotNull(int receiverSlot, TypeSymbol type, string memberName, ref
LocalState
state)
7671
var
originalWhenFalse = StateWhenFalse.Clone();
7677
var
newWhenTrue = State.Clone();
7839
private static VariableState GetVariableState(Variables variables,
LocalState
localState)
8470
var
savedState = this.State.Clone();
8853
Optional<
LocalState
> stateForLambda = default,
9915
var
stateForLambda = this.State.Clone();
9927
private void VisitLambda(BoundLambda node, NamedTypeSymbol? delegateTypeOpt, Optional<
LocalState
> initialState = default)
11416
protected override void AfterLeftChildOfBinaryLogicalOperatorHasBeenVisited(BoundExpression node, BoundExpression right, bool isAnd, bool isBool, ref
LocalState
leftTrue, ref
LocalState
leftFalse)
11575
LocalState
stateWhenNotNull;
12067
protected override void VisitCatchBlock(BoundCatchBlock node, ref
LocalState
finallyState)
12183
protected override string Dump(
LocalState
state)
12188
protected override bool Meet(ref
LocalState
self, ref
LocalState
other)
12205
protected override bool Join(ref
LocalState
self, ref
LocalState
other)
12242
private
LocalState
CloneAndUnsplit(ref PossiblyConditionalState conditionalState)
12249
var
state = conditionalState.StateWhenTrue.Clone();
12291
internal
LocalState
Value;
12293
internal Boxed(
LocalState
value)
12314
internal static
LocalState
Create(LocalStateSnapshot snapshot)
12329
public static
LocalState
ReachableState(Variables variables)
12334
public static
LocalState
UnreachableState(Variables variables)
12339
public static
LocalState
ReachableStateWithNotNulls(Variables variables)
12363
private static
LocalState
CreateReachableOrUnreachableState(Variables variables, bool reachable)
12372
public
LocalState
CreateNestedMethodState(Variables variables)
12401
bool hasVariableCore(ref
LocalState
state, int id, int index)
12419
static bool hasValue(ref
LocalState
state, int slot)
12429
static bool hasValueCore(ref
LocalState
state, int id, int index)
12558
internal
LocalState
GetStateForVariables(int id)
12560
var
state = this;
12572
public
LocalState
Clone()
12578
public bool Join(in
LocalState
other)
12607
public bool Meet(in
LocalState
other)
12698
public
LocalState
StartingState;
12700
public LocalFunctionState(
LocalState
unreachableState)
12712
return new LocalFunctionState(
LocalState
.UnreachableState(variables));
FlowAnalysis\NullableWalker.SnapshotManager.cs (1)
208
internal void TakeIncrementalSnapshot(BoundNode? node,
LocalState
currentState)
FlowAnalysis\NullableWalker_Patterns.cs (18)
37
var
currentState = State;
273
protected override
LocalState
VisitSwitchStatementDispatch(BoundSwitchStatement node)
339
public
LocalState
State;
340
public
LocalState
StateWhenTrue;
341
public
LocalState
StateWhenFalse;
344
public PossiblyConditionalState(
LocalState
stateWhenTrue,
LocalState
stateWhenFalse)
352
public PossiblyConditionalState(
LocalState
state)
374
private PooledDictionary<LabelSymbol, (
LocalState
state, bool believedReachable)> LearnFromDecisionDag(
416
var labelStateMap = PooledDictionary<LabelSymbol, (
LocalState
state, bool believedReachable)>.GetInstance();
729
void learnFromNonNullTest(int inputSlot, ref
LocalState
state)
804
void gotoNode(BoundDecisionDagNode node,
LocalState
state, bool believedReachable)
893
var
endState = UnreachableState();
987
PooledDictionary<LabelSymbol, (
LocalState
state, bool believedReachable)> labelStateMap,
1001
var
armState = getStateForArm(arm, labelStateMap);
1032
PooledDictionary<LabelSymbol, (
LocalState
state, bool believedReachable)> labelStateMap,
1044
LocalState
getStateForArm(BoundSwitchExpressionArm arm, PooledDictionary<LabelSymbol, (
LocalState
state, bool believedReachable)> labelStateMap)