| File: Binder\ContextualAttributeBinder.cs | Web Access |
| Project: src\roslyn\src\Compilers\CSharp\Portable\Microsoft.CodeAnalysis.CSharp.csproj (Microsoft.CodeAnalysis.CSharp) |
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. #nullable disable using System.Diagnostics; namespace Microsoft.CodeAnalysis.CSharp { /// <summary> /// Each application of an attribute is effectively a constructor call. Since the attribute constructor /// might have a CallerMemberName parameter, we need to keep track of which method/property/event /// the attribute is on/in (e.g. on a parameter) so that we can use the name of that member as the /// CallerMemberName argument. /// This binder is also needed when a <see cref="NameofBinder"/> introduces type parameters to a scope within an attribute. /// </summary> internal sealed class ContextualAttributeBinder : Binder { private readonly Symbol _attributeTarget; private readonly Symbol _attributedMember; /// <param name="enclosing">Next binder in the chain (enclosing).</param> /// <param name="symbol">Symbol to which the attribute was applied (e.g. a parameter).</param> public ContextualAttributeBinder(Binder enclosing, Symbol symbol) : base(enclosing, enclosing.Flags | BinderFlags.InContextualAttributeBinder) { Debug.Assert(symbol is not null); _attributeTarget = symbol; _attributedMember = GetAttributedMember(symbol); } /// <summary> /// We're binding an attribute and this is the member to/in which the attribute was applied. /// </summary> /// <remarks> /// Method, property, event, or null. /// A virtual property on Binder (i.e. our usual pattern) would be more robust, but the applicability /// of this property is so narrow that it doesn't seem worthwhile. /// </remarks> internal Symbol AttributedMember { get { return _attributedMember; } } /// <summary> /// Walk up to the nearest method/property/event. /// </summary> internal static Symbol GetAttributedMember(Symbol symbol) { for (; (object)symbol != null; symbol = symbol.ContainingSymbol) { switch (symbol.Kind) { case SymbolKind.Method: case SymbolKind.Property: case SymbolKind.Event: return symbol; } } return symbol; } internal Symbol AttributeTarget { get { return _attributeTarget; } } } }