File: src\Compilers\Core\Portable\InternalUtilities\UnicodeCharacterUtilities.cs
Web Access
Project: src\src\ExpressionEvaluator\CSharp\Source\ResultProvider\Portable\Microsoft.CodeAnalysis.CSharp.ResultProvider.csproj (Microsoft.CodeAnalysis.CSharp.ExpressionEvaluator.ResultProvider)
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
 
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
 
namespace Roslyn.Utilities
{
    /// <summary>
    /// Defines a set of helper methods to classify Unicode characters.
    /// </summary>
    internal static partial class UnicodeCharacterUtilities
    {
        public static bool IsIdentifierStartCharacter(char ch)
        {
            // identifier-start-character:
            //   letter-character
            //   _ (the underscore character U+005F)
 
            if (ch < 'a') // '\u0061'
            {
                if (ch < 'A') // '\u0041'
                {
                    return false;
                }
 
                return ch <= 'Z'  // '\u005A'
                    || ch == '_'; // '\u005F'
            }
 
            if (ch <= 'z') // '\u007A'
            {
                return true;
            }
 
            if (ch <= '\u007F') // max ASCII
            {
                return false;
            }
 
            return IsLetterChar(CharUnicodeInfo.GetUnicodeCategory(ch));
        }
 
        /// <summary>
        /// Returns true if the Unicode character can be a part of an identifier.
        /// </summary>
        /// <param name="ch">The Unicode character.</param>
        public static bool IsIdentifierPartCharacter(char ch)
        {
            // identifier-part-character:
            //   letter-character
            //   decimal-digit-character
            //   connecting-character
            //   combining-character
            //   formatting-character
 
            if (ch < 'a') // '\u0061'
            {
                if (ch < 'A') // '\u0041'
                {
                    return ch >= '0'  // '\u0030'
                        && ch <= '9'; // '\u0039'
                }
 
                return ch <= 'Z'  // '\u005A'
                    || ch == '_'; // '\u005F'
            }
 
            if (ch <= 'z') // '\u007A'
            {
                return true;
            }
 
            if (ch <= '\u007F') // max ASCII
            {
                return false;
            }
 
            UnicodeCategory cat = CharUnicodeInfo.GetUnicodeCategory(ch);
            return IsLetterChar(cat)
                || IsDecimalDigitChar(cat)
                || IsConnectingChar(cat)
                || IsCombiningChar(cat)
                || IsFormattingChar(cat);
        }
 
        /// <summary>
        /// Check that the name is a valid Unicode identifier.
        /// </summary>
        public static bool IsValidIdentifier([NotNullWhen(returnValue: true)] string? name)
        {
            if (RoslynString.IsNullOrEmpty(name))
            {
                return false;
            }
 
            if (!IsIdentifierStartCharacter(name[0]))
            {
                return false;
            }
 
            int nameLength = name.Length;
            for (int i = 1; i < nameLength; i++) //NB: start at 1
            {
                if (!IsIdentifierPartCharacter(name[i]))
                {
                    return false;
                }
            }
 
            return true;
        }
 
        private static bool IsLetterChar(UnicodeCategory cat)
        {
            // letter-character:
            //   A Unicode character of classes Lu, Ll, Lt, Lm, Lo, or Nl 
            //   A Unicode-escape-sequence representing a character of classes Lu, Ll, Lt, Lm, Lo, or Nl
 
            switch (cat)
            {
                case UnicodeCategory.UppercaseLetter:
                case UnicodeCategory.LowercaseLetter:
                case UnicodeCategory.TitlecaseLetter:
                case UnicodeCategory.ModifierLetter:
                case UnicodeCategory.OtherLetter:
                case UnicodeCategory.LetterNumber:
                    return true;
            }
 
            return false;
        }
 
        private static bool IsCombiningChar(UnicodeCategory cat)
        {
            // combining-character:
            //   A Unicode character of classes Mn or Mc 
            //   A Unicode-escape-sequence representing a character of classes Mn or Mc
 
            switch (cat)
            {
                case UnicodeCategory.NonSpacingMark:
                case UnicodeCategory.SpacingCombiningMark:
                    return true;
            }
 
            return false;
        }
 
        private static bool IsDecimalDigitChar(UnicodeCategory cat)
        {
            // decimal-digit-character:
            //   A Unicode character of the class Nd 
            //   A unicode-escape-sequence representing a character of the class Nd
 
            return cat == UnicodeCategory.DecimalDigitNumber;
        }
 
        private static bool IsConnectingChar(UnicodeCategory cat)
        {
            // connecting-character:  
            //   A Unicode character of the class Pc
            //   A unicode-escape-sequence representing a character of the class Pc
 
            return cat == UnicodeCategory.ConnectorPunctuation;
        }
 
        /// <summary>
        /// Returns true if the Unicode character is a formatting character (Unicode class Cf).
        /// </summary>
        /// <param name="ch">The Unicode character.</param>
        internal static bool IsFormattingChar(char ch)
        {
            // There are no FormattingChars in ASCII range
 
            return ch > 127 && IsFormattingChar(CharUnicodeInfo.GetUnicodeCategory(ch));
        }
 
        /// <summary>
        /// Returns true if the Unicode character is a formatting character (Unicode class Cf).
        /// </summary>
        /// <param name="cat">The Unicode character.</param>
        private static bool IsFormattingChar(UnicodeCategory cat)
        {
            // formatting-character:  
            //   A Unicode character of the class Cf
            //   A unicode-escape-sequence representing a character of the class Cf
 
            return cat == UnicodeCategory.Format;
        }
    }
}