2 writes to _status
Microsoft.Build (2)
BackEnd\Components\BuildRequestEngine\BuildRequestEngine.cs (2)
142
_status
= BuildRequestEngineStatus.Uninitialized;
732
_status
= newStatus;
20 references to _status
Microsoft.Build (20)
BackEnd\Components\BuildRequestEngine\BuildRequestEngine.cs (20)
190
public BuildRequestEngineStatus Status =>
_status
;
201
ErrorUtilities.VerifyThrow(
_status
== BuildRequestEngineStatus.Uninitialized, "Engine must be in the Uninitiailzed state, but is {0}",
_status
);
226
ErrorUtilities.VerifyThrow(
_status
== BuildRequestEngineStatus.Active ||
_status
== BuildRequestEngineStatus.Idle ||
_status
== BuildRequestEngineStatus.Waiting, "Engine must be Active, Idle or Waiting to clean up, but is {0}.",
_status
);
227
TraceEngine("CFB: Cleaning up build. Requests Count {0} Status {1}", _requests.Count,
_status
);
346
ErrorUtilities.VerifyThrow(
_status
!= BuildRequestEngineStatus.Shutdown &&
_status
!= BuildRequestEngineStatus.Uninitialized, "Engine loop not yet started, status is {0}.",
_status
.Box());
417
ErrorUtilities.VerifyThrow(
_status
!= BuildRequestEngineStatus.Shutdown &&
_status
!= BuildRequestEngineStatus.Uninitialized, "Engine loop not yet started, status is {0}.",
_status
.Box());
522
ErrorUtilities.VerifyThrow(
_status
!= BuildRequestEngineStatus.Shutdown &&
_status
!= BuildRequestEngineStatus.Uninitialized, "Engine loop not yet started, status is {0}.",
_status
.Box());
633
ErrorUtilities.VerifyThrow(
_status
== BuildRequestEngineStatus.Uninitialized, "Cleanup wasn't called, status is {0}",
_status
);
730
if (
_status
!= newStatus)