2 writes to _status
Microsoft.Build (2)
BackEnd\Components\BuildRequestEngine\BuildRequestEngine.cs (2)
132
_status
= BuildRequestEngineStatus.Uninitialized;
711
_status
= newStatus;
20 references to _status
Microsoft.Build (20)
BackEnd\Components\BuildRequestEngine\BuildRequestEngine.cs (20)
180
public BuildRequestEngineStatus Status =>
_status
;
191
ErrorUtilities.VerifyThrow(
_status
== BuildRequestEngineStatus.Uninitialized, "Engine must be in the Uninitiailzed state, but is {0}",
_status
);
216
ErrorUtilities.VerifyThrow(
_status
== BuildRequestEngineStatus.Active ||
_status
== BuildRequestEngineStatus.Idle ||
_status
== BuildRequestEngineStatus.Waiting, "Engine must be Active, Idle or Waiting to clean up, but is {0}.",
_status
);
217
TraceEngine("CFB: Cleaning up build. Requests Count {0} Status {1}", _requests.Count,
_status
);
330
ErrorUtilities.VerifyThrow(
_status
!= BuildRequestEngineStatus.Shutdown &&
_status
!= BuildRequestEngineStatus.Uninitialized, "Engine loop not yet started, status is {0}.",
_status
);
400
ErrorUtilities.VerifyThrow(
_status
!= BuildRequestEngineStatus.Shutdown &&
_status
!= BuildRequestEngineStatus.Uninitialized, "Engine loop not yet started, status is {0}.",
_status
);
501
ErrorUtilities.VerifyThrow(
_status
!= BuildRequestEngineStatus.Shutdown &&
_status
!= BuildRequestEngineStatus.Uninitialized, "Engine loop not yet started, status is {0}.",
_status
);
612
ErrorUtilities.VerifyThrow(
_status
== BuildRequestEngineStatus.Uninitialized, "Cleanup wasn't called, status is {0}",
_status
);
709
if (
_status
!= newStatus)