2 writes to _status
Microsoft.Build (2)
BackEnd\Components\BuildRequestEngine\BuildRequestEngine.cs (2)
163
_status
= BuildRequestEngineStatus.Uninitialized;
767
_status
= newStatus;
20 references to _status
Microsoft.Build (20)
BackEnd\Components\BuildRequestEngine\BuildRequestEngine.cs (20)
211
public BuildRequestEngineStatus Status =>
_status
;
222
ErrorUtilities.VerifyThrow(
_status
== BuildRequestEngineStatus.Uninitialized, $"Engine must be in the Uninitiailzed state, but is {
_status
}");
252
ErrorUtilities.VerifyThrow(
_status
== BuildRequestEngineStatus.Active ||
_status
== BuildRequestEngineStatus.Idle ||
_status
== BuildRequestEngineStatus.Waiting, $"Engine must be Active, Idle or Waiting to clean up, but is {
_status
}.");
253
TraceEngine($"CFB: Cleaning up build. Requests Count {_requests.Count} Status {
_status
}");
371
ErrorUtilities.VerifyThrow(
_status
!= BuildRequestEngineStatus.Shutdown &&
_status
!= BuildRequestEngineStatus.Uninitialized, $"Engine loop not yet started, status is {
_status
}.");
456
ErrorUtilities.VerifyThrow(
_status
!= BuildRequestEngineStatus.Shutdown &&
_status
!= BuildRequestEngineStatus.Uninitialized, $"Engine loop not yet started, status is {
_status
}.");
561
ErrorUtilities.VerifyThrow(
_status
!= BuildRequestEngineStatus.Shutdown &&
_status
!= BuildRequestEngineStatus.Uninitialized, $"Engine loop not yet started, status is {
_status
}.");
668
ErrorUtilities.VerifyThrow(
_status
== BuildRequestEngineStatus.Uninitialized, $"Cleanup wasn't called, status is {
_status
}");
765
if (
_status
!= newStatus)