2 writes to _status
Microsoft.Build (2)
BackEnd\Components\BuildRequestEngine\BuildRequestEngine.cs (2)
132_status = BuildRequestEngineStatus.Uninitialized; 711_status = newStatus;
20 references to _status
Microsoft.Build (20)
BackEnd\Components\BuildRequestEngine\BuildRequestEngine.cs (20)
180public BuildRequestEngineStatus Status => _status; 191ErrorUtilities.VerifyThrow(_status == BuildRequestEngineStatus.Uninitialized, "Engine must be in the Uninitiailzed state, but is {0}", _status); 216ErrorUtilities.VerifyThrow(_status == BuildRequestEngineStatus.Active || _status == BuildRequestEngineStatus.Idle || _status == BuildRequestEngineStatus.Waiting, "Engine must be Active, Idle or Waiting to clean up, but is {0}.", _status); 217TraceEngine("CFB: Cleaning up build. Requests Count {0} Status {1}", _requests.Count, _status); 330ErrorUtilities.VerifyThrow(_status != BuildRequestEngineStatus.Shutdown && _status != BuildRequestEngineStatus.Uninitialized, "Engine loop not yet started, status is {0}.", _status); 400ErrorUtilities.VerifyThrow(_status != BuildRequestEngineStatus.Shutdown && _status != BuildRequestEngineStatus.Uninitialized, "Engine loop not yet started, status is {0}.", _status); 501ErrorUtilities.VerifyThrow(_status != BuildRequestEngineStatus.Shutdown && _status != BuildRequestEngineStatus.Uninitialized, "Engine loop not yet started, status is {0}.", _status); 612ErrorUtilities.VerifyThrow(_status == BuildRequestEngineStatus.Uninitialized, "Cleanup wasn't called, status is {0}", _status); 709if (_status != newStatus)