2 writes to _status
Microsoft.Build (2)
BackEnd\Components\BuildRequestEngine\BuildRequestEngine.cs (2)
163_status = BuildRequestEngineStatus.Uninitialized; 767_status = newStatus;
20 references to _status
Microsoft.Build (20)
BackEnd\Components\BuildRequestEngine\BuildRequestEngine.cs (20)
211public BuildRequestEngineStatus Status => _status; 222ErrorUtilities.VerifyThrow(_status == BuildRequestEngineStatus.Uninitialized, $"Engine must be in the Uninitiailzed state, but is {_status}"); 252ErrorUtilities.VerifyThrow(_status == BuildRequestEngineStatus.Active || _status == BuildRequestEngineStatus.Idle || _status == BuildRequestEngineStatus.Waiting, $"Engine must be Active, Idle or Waiting to clean up, but is {_status}."); 253TraceEngine($"CFB: Cleaning up build. Requests Count {_requests.Count} Status {_status}"); 371ErrorUtilities.VerifyThrow(_status != BuildRequestEngineStatus.Shutdown && _status != BuildRequestEngineStatus.Uninitialized, $"Engine loop not yet started, status is {_status}."); 456ErrorUtilities.VerifyThrow(_status != BuildRequestEngineStatus.Shutdown && _status != BuildRequestEngineStatus.Uninitialized, $"Engine loop not yet started, status is {_status}."); 561ErrorUtilities.VerifyThrow(_status != BuildRequestEngineStatus.Shutdown && _status != BuildRequestEngineStatus.Uninitialized, $"Engine loop not yet started, status is {_status}."); 668ErrorUtilities.VerifyThrow(_status == BuildRequestEngineStatus.Uninitialized, $"Cleanup wasn't called, status is {_status}"); 765if (_status != newStatus)