BackEnd\BuildManager\BuildManager.cs (22)
150private BuildManagerState _buildManagerState;
315_buildManagerState = BuildManagerState.Idle;
609RequireState(BuildManagerState.Idle, "BuildInProgress");
815_buildManagerState = BuildManagerState.Building;
1009if (_buildManagerState == BuildManagerState.Idle)
1052ErrorIfState(BuildManagerState.WaitingForBuildToComplete, "WaitingForEndOfBuild");
1053ErrorIfState(BuildManagerState.Building, "BuildInProgress");
1115ErrorIfState(BuildManagerState.WaitingForBuildToComplete, "WaitingForEndOfBuild");
1116ErrorIfState(BuildManagerState.Idle, "NoBuildInProgress");
1117VerifyStateInternal(BuildManagerState.Building);
1184ErrorIfState(BuildManagerState.WaitingForBuildToComplete, "WaitingForEndOfBuild");
1185ErrorIfState(BuildManagerState.Idle, "NoBuildInProgress");
1186VerifyStateInternal(BuildManagerState.Building);
1188_buildManagerState = BuildManagerState.WaitingForBuildToComplete;
1440_buildManagerState = BuildManagerState.Idle;
1694if (_buildManagerState == BuildManagerState.Idle)
1804VerifyStateInternal(BuildManagerState.Building);
1949VerifyStateInternal(BuildManagerState.Building);
2666private void ErrorIfState(BuildManagerState disallowedState, string exceptionResouorce)
2677private void RequireState(BuildManagerState requiredState, string exceptionResouorce)
2685private void VerifyStateInternal(BuildManagerState requiredState)
3753RequireState(BuildManagerState.Idle, "ShouldNotDisposeWhenBuildManagerActive");