BackEnd\BuildManager\BuildManager.cs (22)
150private BuildManagerState _buildManagerState;
310_buildManagerState = BuildManagerState.Idle;
604RequireState(BuildManagerState.Idle, "BuildInProgress");
809_buildManagerState = BuildManagerState.Building;
1003if (_buildManagerState == BuildManagerState.Idle)
1046ErrorIfState(BuildManagerState.WaitingForBuildToComplete, "WaitingForEndOfBuild");
1047ErrorIfState(BuildManagerState.Building, "BuildInProgress");
1109ErrorIfState(BuildManagerState.WaitingForBuildToComplete, "WaitingForEndOfBuild");
1110ErrorIfState(BuildManagerState.Idle, "NoBuildInProgress");
1111VerifyStateInternal(BuildManagerState.Building);
1163ErrorIfState(BuildManagerState.WaitingForBuildToComplete, "WaitingForEndOfBuild");
1164ErrorIfState(BuildManagerState.Idle, "NoBuildInProgress");
1165VerifyStateInternal(BuildManagerState.Building);
1167_buildManagerState = BuildManagerState.WaitingForBuildToComplete;
1416_buildManagerState = BuildManagerState.Idle;
1666if (_buildManagerState == BuildManagerState.Idle)
1776VerifyStateInternal(BuildManagerState.Building);
1921VerifyStateInternal(BuildManagerState.Building);
2635private void ErrorIfState(BuildManagerState disallowedState, string exceptionResouorce)
2646private void RequireState(BuildManagerState requiredState, string exceptionResouorce)
2654private void VerifyStateInternal(BuildManagerState requiredState)
3706RequireState(BuildManagerState.Idle, "ShouldNotDisposeWhenBuildManagerActive");