1 write to _getFileSystemEntries
Microsoft.Build (1)
FileMatcher.cs (1)
114_getFileSystemEntries = getFileSystemDirectoryEntriesCache == null
6 references to _getFileSystemEntries
Microsoft.Build (6)
FileMatcher.cs (6)
430return GetLongPathName(path, _getFileSystemEntries); 570fixedDirectoryPart = FileMatcher.GetLongPathName(fixedDirectoryPart, _getFileSystemEntries); 1007foreach (string subdir in _getFileSystemEntries(FileSystemEntity.Directories, recursionState.BaseDirectory, nextStep.DirectoryPattern, null, false)) 1015_getFileSystemEntries(FileSystemEntity.Directories, recursionState.BaseDirectory, nextStep.DirectoryPattern, null, false), 1063IEnumerable<string> files = _getFileSystemEntries(FileSystemEntity.Files, recursionState.BaseDirectory, 1835fileToMatch = GetLongPathName(fileToMatch, _getFileSystemEntries);