1 write to _clientToServerStream
Microsoft.Build (1)
BackEnd\Components\Communications\NodeProviderOutOfProcBase.cs (1)
617_clientToServerStream = nodePipe;
4 references to _clientToServerStream
Microsoft.Build (4)
BackEnd\Components\Communications\NodeProviderOutOfProcBase.cs (4)
654int bytesRead = await CommunicationsUtilities.ReadAsync(_clientToServerStream, _headerByte, _headerByte.Length); 676int bytesRead = await CommunicationsUtilities.ReadAsync(_clientToServerStream, packetData, packetLength); 821_clientToServerStream.Dispose(); 822if (!object.ReferenceEquals(_clientToServerStream, _serverToClientStream))