1 write to _clientToServerStream
Microsoft.Build (1)
BackEnd\Components\Communications\NodeProviderOutOfProcBase.cs (1)
612_clientToServerStream = nodePipe;
4 references to _clientToServerStream
Microsoft.Build (4)
BackEnd\Components\Communications\NodeProviderOutOfProcBase.cs (4)
649int bytesRead = await CommunicationsUtilities.ReadAsync(_clientToServerStream, _headerByte, _headerByte.Length); 671int bytesRead = await CommunicationsUtilities.ReadAsync(_clientToServerStream, packetData, packetLength); 818_clientToServerStream.Dispose(); 819if (!object.ReferenceEquals(_clientToServerStream, _serverToClientStream))