1 write to _nodeEndpoint
Microsoft.Build (1)
BackEnd\Node\OutOfProcNode.cs (1)
253
_nodeEndpoint
= new NodeEndpointOutOfProc(enableReuse, lowPriority);
17 references to _nodeEndpoint
Microsoft.Build (17)
BackEnd\Node\OutOfProcNode.cs (17)
254
_nodeEndpoint
.OnLinkStatusChanged += OnLinkStatusChanged;
255
_nodeEndpoint
.Listen(this);
390
if (
_nodeEndpoint
.LinkStatus == LinkStatus.Active)
392
_nodeEndpoint
.SendData(result);
408
if (
_nodeEndpoint
.LinkStatus == LinkStatus.Active)
410
_nodeEndpoint
.SendData(blocker);
419
if (
_nodeEndpoint
.LinkStatus == LinkStatus.Active)
421
_nodeEndpoint
.SendData(config);
430
if (
_nodeEndpoint
.LinkStatus == LinkStatus.Active)
432
_nodeEndpoint
.SendData(request);
531
if (
_nodeEndpoint
.LinkStatus == LinkStatus.Active)
534
_nodeEndpoint
.SendData(new NodeShutdown(_shutdownReason == NodeEngineShutdownReason.Error ? NodeShutdownReason.Error : NodeShutdownReason.Requested, exception));
537
_nodeEndpoint
.OnLinkStatusChanged -= OnLinkStatusChanged;
540
_nodeEndpoint
.Disconnect();
601
if (
_nodeEndpoint
.LinkStatus == LinkStatus.Active)
622
_nodeEndpoint
.SendData(packet);
881
if (
_nodeEndpoint
.LowPriority != lowPriority)