1 write to _nodeEndpoint
Microsoft.Build (1)
BackEnd\Node\OutOfProcNode.cs (1)
249
_nodeEndpoint
= new NodeEndpointOutOfProc(enableReuse, lowPriority);
17 references to _nodeEndpoint
Microsoft.Build (17)
BackEnd\Node\OutOfProcNode.cs (17)
250
_nodeEndpoint
.OnLinkStatusChanged += OnLinkStatusChanged;
251
_nodeEndpoint
.Listen(this);
373
if (
_nodeEndpoint
.LinkStatus == LinkStatus.Active)
375
_nodeEndpoint
.SendData(result);
391
if (
_nodeEndpoint
.LinkStatus == LinkStatus.Active)
393
_nodeEndpoint
.SendData(blocker);
402
if (
_nodeEndpoint
.LinkStatus == LinkStatus.Active)
404
_nodeEndpoint
.SendData(config);
413
if (
_nodeEndpoint
.LinkStatus == LinkStatus.Active)
415
_nodeEndpoint
.SendData(request);
509
if (
_nodeEndpoint
.LinkStatus == LinkStatus.Active)
512
_nodeEndpoint
.SendData(new NodeShutdown(_shutdownReason == NodeEngineShutdownReason.Error ? NodeShutdownReason.Error : NodeShutdownReason.Requested, exception));
515
_nodeEndpoint
.OnLinkStatusChanged -= OnLinkStatusChanged;
518
_nodeEndpoint
.Disconnect();
581
if (
_nodeEndpoint
.LinkStatus == LinkStatus.Active)
604
_nodeEndpoint
.SendData(packet);
855
if (
_nodeEndpoint
.LowPriority != lowPriority)