1 write to _nodeEndpoint
Microsoft.Build (1)
BackEnd\Node\OutOfProcNode.cs (1)
251
_nodeEndpoint
= new NodeEndpointOutOfProc(enableReuse, lowPriority);
17 references to _nodeEndpoint
Microsoft.Build (17)
BackEnd\Node\OutOfProcNode.cs (17)
252
_nodeEndpoint
.OnLinkStatusChanged += OnLinkStatusChanged;
253
_nodeEndpoint
.Listen(this);
388
if (
_nodeEndpoint
.LinkStatus == LinkStatus.Active)
390
_nodeEndpoint
.SendData(result);
406
if (
_nodeEndpoint
.LinkStatus == LinkStatus.Active)
408
_nodeEndpoint
.SendData(blocker);
417
if (
_nodeEndpoint
.LinkStatus == LinkStatus.Active)
419
_nodeEndpoint
.SendData(config);
428
if (
_nodeEndpoint
.LinkStatus == LinkStatus.Active)
430
_nodeEndpoint
.SendData(request);
524
if (
_nodeEndpoint
.LinkStatus == LinkStatus.Active)
527
_nodeEndpoint
.SendData(new NodeShutdown(_shutdownReason == NodeEngineShutdownReason.Error ? NodeShutdownReason.Error : NodeShutdownReason.Requested, exception));
530
_nodeEndpoint
.OnLinkStatusChanged -= OnLinkStatusChanged;
533
_nodeEndpoint
.Disconnect();
596
if (
_nodeEndpoint
.LinkStatus == LinkStatus.Active)
617
_nodeEndpoint
.SendData(packet);
872
if (
_nodeEndpoint
.LowPriority != lowPriority)