1 write to _nodeEndpoint
Microsoft.Build (1)
BackEnd\Node\OutOfProcNode.cs (1)
254_nodeEndpoint = new NodeEndpointOutOfProc(enableReuse, lowPriority);
17 references to _nodeEndpoint
Microsoft.Build (17)
BackEnd\Node\OutOfProcNode.cs (17)
255_nodeEndpoint.OnLinkStatusChanged += OnLinkStatusChanged; 256_nodeEndpoint.Listen(this); 391if (_nodeEndpoint.LinkStatus == LinkStatus.Active) 393_nodeEndpoint.SendData(result); 409if (_nodeEndpoint.LinkStatus == LinkStatus.Active) 411_nodeEndpoint.SendData(blocker); 420if (_nodeEndpoint.LinkStatus == LinkStatus.Active) 422_nodeEndpoint.SendData(config); 431if (_nodeEndpoint.LinkStatus == LinkStatus.Active) 433_nodeEndpoint.SendData(request); 532if (_nodeEndpoint.LinkStatus == LinkStatus.Active) 535_nodeEndpoint.SendData(new NodeShutdown(_shutdownReason == NodeEngineShutdownReason.Error ? NodeShutdownReason.Error : NodeShutdownReason.Requested, exception)); 538_nodeEndpoint.OnLinkStatusChanged -= OnLinkStatusChanged; 541_nodeEndpoint.Disconnect(); 602if (_nodeEndpoint.LinkStatus == LinkStatus.Active) 623_nodeEndpoint.SendData(packet); 886if (_nodeEndpoint.LowPriority != lowPriority)