1 write to _nodeEndpoint
Microsoft.Build (1)
BackEnd\Node\OutOfProcNode.cs (1)
267
_nodeEndpoint
= new NodeEndpointOutOfProc(enableReuse, lowPriority);
17 references to _nodeEndpoint
Microsoft.Build (17)
BackEnd\Node\OutOfProcNode.cs (17)
268
_nodeEndpoint
.OnLinkStatusChanged += OnLinkStatusChanged;
269
_nodeEndpoint
.Listen(this);
404
if (
_nodeEndpoint
.LinkStatus == LinkStatus.Active)
406
_nodeEndpoint
.SendData(result);
422
if (
_nodeEndpoint
.LinkStatus == LinkStatus.Active)
424
_nodeEndpoint
.SendData(blocker);
433
if (
_nodeEndpoint
.LinkStatus == LinkStatus.Active)
435
_nodeEndpoint
.SendData(config);
444
if (
_nodeEndpoint
.LinkStatus == LinkStatus.Active)
446
_nodeEndpoint
.SendData(request);
545
if (
_nodeEndpoint
.LinkStatus == LinkStatus.Active)
548
_nodeEndpoint
.SendData(new NodeShutdown(_shutdownReason == NodeEngineShutdownReason.Error ? NodeShutdownReason.Error : NodeShutdownReason.Requested, exception));
551
_nodeEndpoint
.OnLinkStatusChanged -= OnLinkStatusChanged;
554
_nodeEndpoint
.Disconnect();
615
if (
_nodeEndpoint
.LinkStatus == LinkStatus.Active)
636
_nodeEndpoint
.SendData(packet);
901
if (
_nodeEndpoint
.LowPriority != lowPriority)