1 write to _nodeEndpoint
Microsoft.Build (1)
BackEnd\Node\OutOfProcNode.cs (1)
267_nodeEndpoint = new NodeEndpointOutOfProc(enableReuse, lowPriority);
17 references to _nodeEndpoint
Microsoft.Build (17)
BackEnd\Node\OutOfProcNode.cs (17)
268_nodeEndpoint.OnLinkStatusChanged += OnLinkStatusChanged; 269_nodeEndpoint.Listen(this); 404if (_nodeEndpoint.LinkStatus == LinkStatus.Active) 406_nodeEndpoint.SendData(result); 422if (_nodeEndpoint.LinkStatus == LinkStatus.Active) 424_nodeEndpoint.SendData(blocker); 433if (_nodeEndpoint.LinkStatus == LinkStatus.Active) 435_nodeEndpoint.SendData(config); 444if (_nodeEndpoint.LinkStatus == LinkStatus.Active) 446_nodeEndpoint.SendData(request); 545if (_nodeEndpoint.LinkStatus == LinkStatus.Active) 548_nodeEndpoint.SendData(new NodeShutdown(_shutdownReason == NodeEngineShutdownReason.Error ? NodeShutdownReason.Error : NodeShutdownReason.Requested, exception)); 551_nodeEndpoint.OnLinkStatusChanged -= OnLinkStatusChanged; 554_nodeEndpoint.Disconnect(); 615if (_nodeEndpoint.LinkStatus == LinkStatus.Active) 636_nodeEndpoint.SendData(packet); 901if (_nodeEndpoint.LowPriority != lowPriority)