1 write to _nodeEndpoint
Microsoft.Build (1)
BackEnd\Node\OutOfProcNode.cs (1)
251_nodeEndpoint = new NodeEndpointOutOfProc(enableReuse, lowPriority);
17 references to _nodeEndpoint
Microsoft.Build (17)
BackEnd\Node\OutOfProcNode.cs (17)
252_nodeEndpoint.OnLinkStatusChanged += OnLinkStatusChanged; 253_nodeEndpoint.Listen(this); 388if (_nodeEndpoint.LinkStatus == LinkStatus.Active) 390_nodeEndpoint.SendData(result); 406if (_nodeEndpoint.LinkStatus == LinkStatus.Active) 408_nodeEndpoint.SendData(blocker); 417if (_nodeEndpoint.LinkStatus == LinkStatus.Active) 419_nodeEndpoint.SendData(config); 428if (_nodeEndpoint.LinkStatus == LinkStatus.Active) 430_nodeEndpoint.SendData(request); 524if (_nodeEndpoint.LinkStatus == LinkStatus.Active) 527_nodeEndpoint.SendData(new NodeShutdown(_shutdownReason == NodeEngineShutdownReason.Error ? NodeShutdownReason.Error : NodeShutdownReason.Requested, exception)); 530_nodeEndpoint.OnLinkStatusChanged -= OnLinkStatusChanged; 533_nodeEndpoint.Disconnect(); 596if (_nodeEndpoint.LinkStatus == LinkStatus.Active) 617_nodeEndpoint.SendData(packet); 872if (_nodeEndpoint.LowPriority != lowPriority)