1 write to _nodeEndpoint
Microsoft.Build (1)
BackEnd\Node\OutOfProcNode.cs (1)
250_nodeEndpoint = new NodeEndpointOutOfProc(enableReuse, lowPriority);
17 references to _nodeEndpoint
Microsoft.Build (17)
BackEnd\Node\OutOfProcNode.cs (17)
251_nodeEndpoint.OnLinkStatusChanged += OnLinkStatusChanged; 252_nodeEndpoint.Listen(this); 387if (_nodeEndpoint.LinkStatus == LinkStatus.Active) 389_nodeEndpoint.SendData(result); 405if (_nodeEndpoint.LinkStatus == LinkStatus.Active) 407_nodeEndpoint.SendData(blocker); 416if (_nodeEndpoint.LinkStatus == LinkStatus.Active) 418_nodeEndpoint.SendData(config); 427if (_nodeEndpoint.LinkStatus == LinkStatus.Active) 429_nodeEndpoint.SendData(request); 523if (_nodeEndpoint.LinkStatus == LinkStatus.Active) 526_nodeEndpoint.SendData(new NodeShutdown(_shutdownReason == NodeEngineShutdownReason.Error ? NodeShutdownReason.Error : NodeShutdownReason.Requested, exception)); 529_nodeEndpoint.OnLinkStatusChanged -= OnLinkStatusChanged; 532_nodeEndpoint.Disconnect(); 591if (_nodeEndpoint.LinkStatus == LinkStatus.Active) 612_nodeEndpoint.SendData(packet); 867if (_nodeEndpoint.LowPriority != lowPriority)