1 write to _nodeEndpoint
Microsoft.Build (1)
BackEnd\Node\OutOfProcNode.cs (1)
254
_nodeEndpoint
= new NodeEndpointOutOfProc(enableReuse, lowPriority);
17 references to _nodeEndpoint
Microsoft.Build (17)
BackEnd\Node\OutOfProcNode.cs (17)
255
_nodeEndpoint
.OnLinkStatusChanged += OnLinkStatusChanged;
256
_nodeEndpoint
.Listen(this);
391
if (
_nodeEndpoint
.LinkStatus == LinkStatus.Active)
393
_nodeEndpoint
.SendData(result);
409
if (
_nodeEndpoint
.LinkStatus == LinkStatus.Active)
411
_nodeEndpoint
.SendData(blocker);
420
if (
_nodeEndpoint
.LinkStatus == LinkStatus.Active)
422
_nodeEndpoint
.SendData(config);
431
if (
_nodeEndpoint
.LinkStatus == LinkStatus.Active)
433
_nodeEndpoint
.SendData(request);
532
if (
_nodeEndpoint
.LinkStatus == LinkStatus.Active)
535
_nodeEndpoint
.SendData(new NodeShutdown(_shutdownReason == NodeEngineShutdownReason.Error ? NodeShutdownReason.Error : NodeShutdownReason.Requested, exception));
538
_nodeEndpoint
.OnLinkStatusChanged -= OnLinkStatusChanged;
541
_nodeEndpoint
.Disconnect();
602
if (
_nodeEndpoint
.LinkStatus == LinkStatus.Active)
623
_nodeEndpoint
.SendData(packet);
886
if (
_nodeEndpoint
.LowPriority != lowPriority)