1 write to _nodeEndpoint
Microsoft.Build (1)
BackEnd\Node\OutOfProcNode.cs (1)
268_nodeEndpoint = new NodeEndpointOutOfProc(enableReuse, lowPriority);
17 references to _nodeEndpoint
Microsoft.Build (17)
BackEnd\Node\OutOfProcNode.cs (17)
269_nodeEndpoint.OnLinkStatusChanged += OnLinkStatusChanged; 270_nodeEndpoint.Listen(this); 405if (_nodeEndpoint.LinkStatus == LinkStatus.Active) 407_nodeEndpoint.SendData(result); 423if (_nodeEndpoint.LinkStatus == LinkStatus.Active) 425_nodeEndpoint.SendData(blocker); 434if (_nodeEndpoint.LinkStatus == LinkStatus.Active) 436_nodeEndpoint.SendData(config); 445if (_nodeEndpoint.LinkStatus == LinkStatus.Active) 447_nodeEndpoint.SendData(request); 546if (_nodeEndpoint.LinkStatus == LinkStatus.Active) 549_nodeEndpoint.SendData(new NodeShutdown(_shutdownReason == NodeEngineShutdownReason.Error ? NodeShutdownReason.Error : NodeShutdownReason.Requested, exception)); 552_nodeEndpoint.OnLinkStatusChanged -= OnLinkStatusChanged; 555_nodeEndpoint.Disconnect(); 616if (_nodeEndpoint.LinkStatus == LinkStatus.Active) 639_nodeEndpoint.SendData(packet); 904if (_nodeEndpoint.LowPriority != lowPriority)