1 write to _nodeEndpoint
Microsoft.Build (1)
BackEnd\Node\OutOfProcNode.cs (1)
268
_nodeEndpoint
= new NodeEndpointOutOfProc(enableReuse, lowPriority);
17 references to _nodeEndpoint
Microsoft.Build (17)
BackEnd\Node\OutOfProcNode.cs (17)
269
_nodeEndpoint
.OnLinkStatusChanged += OnLinkStatusChanged;
270
_nodeEndpoint
.Listen(this);
405
if (
_nodeEndpoint
.LinkStatus == LinkStatus.Active)
407
_nodeEndpoint
.SendData(result);
423
if (
_nodeEndpoint
.LinkStatus == LinkStatus.Active)
425
_nodeEndpoint
.SendData(blocker);
434
if (
_nodeEndpoint
.LinkStatus == LinkStatus.Active)
436
_nodeEndpoint
.SendData(config);
445
if (
_nodeEndpoint
.LinkStatus == LinkStatus.Active)
447
_nodeEndpoint
.SendData(request);
546
if (
_nodeEndpoint
.LinkStatus == LinkStatus.Active)
549
_nodeEndpoint
.SendData(new NodeShutdown(_shutdownReason == NodeEngineShutdownReason.Error ? NodeShutdownReason.Error : NodeShutdownReason.Requested, exception));
552
_nodeEndpoint
.OnLinkStatusChanged -= OnLinkStatusChanged;
555
_nodeEndpoint
.Disconnect();
616
if (
_nodeEndpoint
.LinkStatus == LinkStatus.Active)
639
_nodeEndpoint
.SendData(packet);
904
if (
_nodeEndpoint
.LowPriority != lowPriority)