1 write to _nodeEndpoint
Microsoft.Build (1)
BackEnd\Node\OutOfProcNode.cs (1)
249_nodeEndpoint = new NodeEndpointOutOfProc(enableReuse, lowPriority);
17 references to _nodeEndpoint
Microsoft.Build (17)
BackEnd\Node\OutOfProcNode.cs (17)
250_nodeEndpoint.OnLinkStatusChanged += OnLinkStatusChanged; 251_nodeEndpoint.Listen(this); 373if (_nodeEndpoint.LinkStatus == LinkStatus.Active) 375_nodeEndpoint.SendData(result); 391if (_nodeEndpoint.LinkStatus == LinkStatus.Active) 393_nodeEndpoint.SendData(blocker); 402if (_nodeEndpoint.LinkStatus == LinkStatus.Active) 404_nodeEndpoint.SendData(config); 413if (_nodeEndpoint.LinkStatus == LinkStatus.Active) 415_nodeEndpoint.SendData(request); 509if (_nodeEndpoint.LinkStatus == LinkStatus.Active) 512_nodeEndpoint.SendData(new NodeShutdown(_shutdownReason == NodeEngineShutdownReason.Error ? NodeShutdownReason.Error : NodeShutdownReason.Requested, exception)); 515_nodeEndpoint.OnLinkStatusChanged -= OnLinkStatusChanged; 518_nodeEndpoint.Disconnect(); 581if (_nodeEndpoint.LinkStatus == LinkStatus.Active) 604_nodeEndpoint.SendData(packet); 855if (_nodeEndpoint.LowPriority != lowPriority)