1 write to _nodeEndpoint
Microsoft.Build (1)
BackEnd\Node\OutOfProcNode.cs (1)
253_nodeEndpoint = new NodeEndpointOutOfProc(enableReuse, lowPriority);
17 references to _nodeEndpoint
Microsoft.Build (17)
BackEnd\Node\OutOfProcNode.cs (17)
254_nodeEndpoint.OnLinkStatusChanged += OnLinkStatusChanged; 255_nodeEndpoint.Listen(this); 390if (_nodeEndpoint.LinkStatus == LinkStatus.Active) 392_nodeEndpoint.SendData(result); 408if (_nodeEndpoint.LinkStatus == LinkStatus.Active) 410_nodeEndpoint.SendData(blocker); 419if (_nodeEndpoint.LinkStatus == LinkStatus.Active) 421_nodeEndpoint.SendData(config); 430if (_nodeEndpoint.LinkStatus == LinkStatus.Active) 432_nodeEndpoint.SendData(request); 531if (_nodeEndpoint.LinkStatus == LinkStatus.Active) 534_nodeEndpoint.SendData(new NodeShutdown(_shutdownReason == NodeEngineShutdownReason.Error ? NodeShutdownReason.Error : NodeShutdownReason.Requested, exception)); 537_nodeEndpoint.OnLinkStatusChanged -= OnLinkStatusChanged; 540_nodeEndpoint.Disconnect(); 601if (_nodeEndpoint.LinkStatus == LinkStatus.Active) 622_nodeEndpoint.SendData(packet); 881if (_nodeEndpoint.LowPriority != lowPriority)