1 write to _nodeEndpoint
Microsoft.Build (1)
BackEnd\Node\OutOfProcNode.cs (1)
249
_nodeEndpoint
= new NodeEndpointOutOfProc(enableReuse, lowPriority);
17 references to _nodeEndpoint
Microsoft.Build (17)
BackEnd\Node\OutOfProcNode.cs (17)
250
_nodeEndpoint
.OnLinkStatusChanged += OnLinkStatusChanged;
251
_nodeEndpoint
.Listen(this);
376
if (
_nodeEndpoint
.LinkStatus == LinkStatus.Active)
378
_nodeEndpoint
.SendData(result);
394
if (
_nodeEndpoint
.LinkStatus == LinkStatus.Active)
396
_nodeEndpoint
.SendData(blocker);
405
if (
_nodeEndpoint
.LinkStatus == LinkStatus.Active)
407
_nodeEndpoint
.SendData(config);
416
if (
_nodeEndpoint
.LinkStatus == LinkStatus.Active)
418
_nodeEndpoint
.SendData(request);
512
if (
_nodeEndpoint
.LinkStatus == LinkStatus.Active)
515
_nodeEndpoint
.SendData(new NodeShutdown(_shutdownReason == NodeEngineShutdownReason.Error ? NodeShutdownReason.Error : NodeShutdownReason.Requested, exception));
518
_nodeEndpoint
.OnLinkStatusChanged -= OnLinkStatusChanged;
521
_nodeEndpoint
.Disconnect();
584
if (
_nodeEndpoint
.LinkStatus == LinkStatus.Active)
605
_nodeEndpoint
.SendData(packet);
859
if (
_nodeEndpoint
.LowPriority != lowPriority)