1 write to _nodeEndpoint
Microsoft.Build (1)
BackEnd\Node\OutOfProcNode.cs (1)
249_nodeEndpoint = new NodeEndpointOutOfProc(enableReuse, lowPriority);
17 references to _nodeEndpoint
Microsoft.Build (17)
BackEnd\Node\OutOfProcNode.cs (17)
250_nodeEndpoint.OnLinkStatusChanged += OnLinkStatusChanged; 251_nodeEndpoint.Listen(this); 376if (_nodeEndpoint.LinkStatus == LinkStatus.Active) 378_nodeEndpoint.SendData(result); 394if (_nodeEndpoint.LinkStatus == LinkStatus.Active) 396_nodeEndpoint.SendData(blocker); 405if (_nodeEndpoint.LinkStatus == LinkStatus.Active) 407_nodeEndpoint.SendData(config); 416if (_nodeEndpoint.LinkStatus == LinkStatus.Active) 418_nodeEndpoint.SendData(request); 512if (_nodeEndpoint.LinkStatus == LinkStatus.Active) 515_nodeEndpoint.SendData(new NodeShutdown(_shutdownReason == NodeEngineShutdownReason.Error ? NodeShutdownReason.Error : NodeShutdownReason.Requested, exception)); 518_nodeEndpoint.OnLinkStatusChanged -= OnLinkStatusChanged; 521_nodeEndpoint.Disconnect(); 584if (_nodeEndpoint.LinkStatus == LinkStatus.Active) 605_nodeEndpoint.SendData(packet); 859if (_nodeEndpoint.LowPriority != lowPriority)