1 write to _nodeEndpoint
Microsoft.Build (1)
BackEnd\Node\OutOfProcNode.cs (1)
250
_nodeEndpoint
= new NodeEndpointOutOfProc(enableReuse, lowPriority);
17 references to _nodeEndpoint
Microsoft.Build (17)
BackEnd\Node\OutOfProcNode.cs (17)
251
_nodeEndpoint
.OnLinkStatusChanged += OnLinkStatusChanged;
252
_nodeEndpoint
.Listen(this);
387
if (
_nodeEndpoint
.LinkStatus == LinkStatus.Active)
389
_nodeEndpoint
.SendData(result);
405
if (
_nodeEndpoint
.LinkStatus == LinkStatus.Active)
407
_nodeEndpoint
.SendData(blocker);
416
if (
_nodeEndpoint
.LinkStatus == LinkStatus.Active)
418
_nodeEndpoint
.SendData(config);
427
if (
_nodeEndpoint
.LinkStatus == LinkStatus.Active)
429
_nodeEndpoint
.SendData(request);
523
if (
_nodeEndpoint
.LinkStatus == LinkStatus.Active)
526
_nodeEndpoint
.SendData(new NodeShutdown(_shutdownReason == NodeEngineShutdownReason.Error ? NodeShutdownReason.Error : NodeShutdownReason.Requested, exception));
529
_nodeEndpoint
.OnLinkStatusChanged -= OnLinkStatusChanged;
532
_nodeEndpoint
.Disconnect();
591
if (
_nodeEndpoint
.LinkStatus == LinkStatus.Active)
612
_nodeEndpoint
.SendData(packet);
867
if (
_nodeEndpoint
.LowPriority != lowPriority)