27 references to BuildRequestEngineStatus
Microsoft.Build (27)
BackEnd\Components\BuildRequestEngine\BuildRequestEngine.cs (23)
62private BuildRequestEngineStatus _status; 163_status = BuildRequestEngineStatus.Uninitialized; 211public BuildRequestEngineStatus Status => _status; 222Assumed.Equal(_status, BuildRequestEngineStatus.Uninitialized, $"Engine must be in the Uninitiailzed state, but is {_status}"); 235ChangeStatus(BuildRequestEngineStatus.Idle); 252Assumed.True(_status is BuildRequestEngineStatus.Active or BuildRequestEngineStatus.Idle or BuildRequestEngineStatus.Waiting, $"Engine must be Active, Idle or Waiting to clean up, but is {_status}."); 355ChangeStatus(BuildRequestEngineStatus.Uninitialized); 371Assumed.True(_status is not (BuildRequestEngineStatus.Shutdown or BuildRequestEngineStatus.Uninitialized), $"Engine loop not yet started, status is {_status}."); 456Assumed.True(_status is not (BuildRequestEngineStatus.Shutdown or BuildRequestEngineStatus.Uninitialized), $"Engine loop not yet started, status is {_status}."); 561Assumed.True(_status is not (BuildRequestEngineStatus.Shutdown or BuildRequestEngineStatus.Uninitialized), $"Engine loop not yet started, status is {_status}."); 668Assumed.Equal(_status, BuildRequestEngineStatus.Uninitialized, $"Cleanup wasn't called, status is {_status}"); 671ChangeStatus(BuildRequestEngineStatus.Shutdown); 743private void RaiseEngineStatusChanged(BuildRequestEngineStatus newStatus) 763private void ChangeStatus(BuildRequestEngineStatus newStatus) 842ChangeStatus(BuildRequestEngineStatus.Active); 847waitingRequests == 0 ? BuildRequestEngineStatus.Idle : BuildRequestEngineStatus.Waiting); 852ChangeStatus(BuildRequestEngineStatus.Active);
BackEnd\Components\BuildRequestEngine\IBuildRequestEngine.cs (2)
36internal delegate void EngineStatusChangedDelegate(BuildRequestEngineStatus newStatus); 137BuildRequestEngineStatus Status { get; }
BackEnd\Node\InProcNode.cs (1)
319if (_buildRequestEngine != null && _buildRequestEngine.Status != BuildRequestEngineStatus.Uninitialized)
BackEnd\Node\OutOfProcNode.cs (1)
470if (_buildRequestEngine != null && _buildRequestEngine.Status != BuildRequestEngineStatus.Uninitialized)