51 references to BuildRequestEngineStatus
Microsoft.Build (27)
BackEnd\Components\BuildRequestEngine\BuildRequestEngine.cs (23)
52
private
BuildRequestEngineStatus
_status;
133
_status =
BuildRequestEngineStatus
.Uninitialized;
181
public
BuildRequestEngineStatus
Status => _status;
192
ErrorUtilities.VerifyThrow(_status ==
BuildRequestEngineStatus
.Uninitialized, "Engine must be in the Uninitiailzed state, but is {0}", _status);
200
ChangeStatus(
BuildRequestEngineStatus
.Idle);
217
ErrorUtilities.VerifyThrow(_status ==
BuildRequestEngineStatus
.Active || _status ==
BuildRequestEngineStatus
.Idle || _status ==
BuildRequestEngineStatus
.Waiting, "Engine must be Active, Idle or Waiting to clean up, but is {0}.", _status);
320
ChangeStatus(
BuildRequestEngineStatus
.Uninitialized);
336
ErrorUtilities.VerifyThrow(_status !=
BuildRequestEngineStatus
.Shutdown && _status !=
BuildRequestEngineStatus
.Uninitialized, "Engine loop not yet started, status is {0}.", _status);
406
ErrorUtilities.VerifyThrow(_status !=
BuildRequestEngineStatus
.Shutdown && _status !=
BuildRequestEngineStatus
.Uninitialized, "Engine loop not yet started, status is {0}.", _status);
507
ErrorUtilities.VerifyThrow(_status !=
BuildRequestEngineStatus
.Shutdown && _status !=
BuildRequestEngineStatus
.Uninitialized, "Engine loop not yet started, status is {0}.", _status);
618
ErrorUtilities.VerifyThrow(_status ==
BuildRequestEngineStatus
.Uninitialized, "Cleanup wasn't called, status is {0}", _status);
621
ChangeStatus(
BuildRequestEngineStatus
.Shutdown);
693
private void RaiseEngineStatusChanged(
BuildRequestEngineStatus
newStatus)
713
private void ChangeStatus(
BuildRequestEngineStatus
newStatus)
792
ChangeStatus(
BuildRequestEngineStatus
.Active);
797
waitingRequests == 0 ?
BuildRequestEngineStatus
.Idle :
BuildRequestEngineStatus
.Waiting);
802
ChangeStatus(
BuildRequestEngineStatus
.Active);
BackEnd\Components\BuildRequestEngine\IBuildRequestEngine.cs (2)
36
internal delegate void EngineStatusChangedDelegate(
BuildRequestEngineStatus
newStatus);
137
BuildRequestEngineStatus
Status { get; }
BackEnd\Node\InProcNode.cs (1)
319
if (_buildRequestEngine != null && _buildRequestEngine.Status !=
BuildRequestEngineStatus
.Uninitialized)
BackEnd\Node\OutOfProcNode.cs (1)
459
if (_buildRequestEngine != null && _buildRequestEngine.Status !=
BuildRequestEngineStatus
.Uninitialized)
Microsoft.Build.Engine.UnitTests (24)
BackEnd\BuildRequestEngine_Tests.cs (24)
295
if (_engine.Status !=
BuildRequestEngineStatus
.Uninitialized)
337
VerifyEngineStatus(
BuildRequestEngineStatus
.Uninitialized, true);
341
VerifyEngineStatus(
BuildRequestEngineStatus
.Idle);
344
VerifyEngineStatus(
BuildRequestEngineStatus
.Active);
351
VerifyEngineStatus(
BuildRequestEngineStatus
.Uninitialized);
368
VerifyEngineStatus(
BuildRequestEngineStatus
.Uninitialized, true);
370
VerifyEngineStatus(
BuildRequestEngineStatus
.Idle);
373
VerifyEngineStatus(
BuildRequestEngineStatus
.Active);
379
VerifyEngineStatus(
BuildRequestEngineStatus
.Idle);
402
VerifyEngineStatus(
BuildRequestEngineStatus
.Uninitialized, true);
404
VerifyEngineStatus(
BuildRequestEngineStatus
.Idle);
407
VerifyEngineStatus(
BuildRequestEngineStatus
.Active);
415
VerifyEngineStatus(
BuildRequestEngineStatus
.Waiting);
425
VerifyEngineStatus(
BuildRequestEngineStatus
.Active);
432
VerifyEngineStatus(
BuildRequestEngineStatus
.Idle);
457
VerifyEngineStatus(
BuildRequestEngineStatus
.Uninitialized, true);
459
VerifyEngineStatus(
BuildRequestEngineStatus
.Idle);
462
VerifyEngineStatus(
BuildRequestEngineStatus
.Active);
469
VerifyEngineStatus(
BuildRequestEngineStatus
.Waiting);
490
VerifyEngineStatus(
BuildRequestEngineStatus
.Active);
496
VerifyEngineStatus(
BuildRequestEngineStatus
.Idle);
511
private void VerifyEngineStatus(
BuildRequestEngineStatus
expectedStatus, bool isNotKickedOff = false)
521
BuildRequestEngineStatus
engineStatus = engine.Status;
574
private void Engine_EngineStatusChanged(
BuildRequestEngineStatus
newStatus)