52 references to BuildRequestEngineStatus
Microsoft.Build (27)
BackEnd\Components\BuildRequestEngine\BuildRequestEngine.cs (23)
51
private
BuildRequestEngineStatus
_status;
132
_status =
BuildRequestEngineStatus
.Uninitialized;
180
public
BuildRequestEngineStatus
Status => _status;
191
ErrorUtilities.VerifyThrow(_status ==
BuildRequestEngineStatus
.Uninitialized, "Engine must be in the Uninitiailzed state, but is {0}", _status);
199
ChangeStatus(
BuildRequestEngineStatus
.Idle);
216
ErrorUtilities.VerifyThrow(_status ==
BuildRequestEngineStatus
.Active || _status ==
BuildRequestEngineStatus
.Idle || _status ==
BuildRequestEngineStatus
.Waiting, "Engine must be Active, Idle or Waiting to clean up, but is {0}.", _status);
317
ChangeStatus(
BuildRequestEngineStatus
.Uninitialized);
333
ErrorUtilities.VerifyThrow(_status !=
BuildRequestEngineStatus
.Shutdown && _status !=
BuildRequestEngineStatus
.Uninitialized, "Engine loop not yet started, status is {0}.", _status);
403
ErrorUtilities.VerifyThrow(_status !=
BuildRequestEngineStatus
.Shutdown && _status !=
BuildRequestEngineStatus
.Uninitialized, "Engine loop not yet started, status is {0}.", _status);
504
ErrorUtilities.VerifyThrow(_status !=
BuildRequestEngineStatus
.Shutdown && _status !=
BuildRequestEngineStatus
.Uninitialized, "Engine loop not yet started, status is {0}.", _status);
615
ErrorUtilities.VerifyThrow(_status ==
BuildRequestEngineStatus
.Uninitialized, "Cleanup wasn't called, status is {0}", _status);
618
ChangeStatus(
BuildRequestEngineStatus
.Shutdown);
690
private void RaiseEngineStatusChanged(
BuildRequestEngineStatus
newStatus)
710
private void ChangeStatus(
BuildRequestEngineStatus
newStatus)
789
ChangeStatus(
BuildRequestEngineStatus
.Active);
794
waitingRequests == 0 ?
BuildRequestEngineStatus
.Idle :
BuildRequestEngineStatus
.Waiting);
799
ChangeStatus(
BuildRequestEngineStatus
.Active);
BackEnd\Components\BuildRequestEngine\IBuildRequestEngine.cs (2)
36
internal delegate void EngineStatusChangedDelegate(
BuildRequestEngineStatus
newStatus);
137
BuildRequestEngineStatus
Status { get; }
BackEnd\Node\InProcNode.cs (1)
319
if (_buildRequestEngine != null && _buildRequestEngine.Status !=
BuildRequestEngineStatus
.Uninitialized)
BackEnd\Node\OutOfProcNode.cs (1)
460
if (_buildRequestEngine != null && _buildRequestEngine.Status !=
BuildRequestEngineStatus
.Uninitialized)
Microsoft.Build.Engine.UnitTests (25)
BackEnd\BuildRequestEngine_Tests.cs (25)
264
private
BuildRequestEngineStatus
_engineStatusChanged_Status;
301
if (_engine.Status !=
BuildRequestEngineStatus
.Uninitialized)
343
VerifyEngineStatus(
BuildRequestEngineStatus
.Uninitialized, true);
347
VerifyEngineStatus(
BuildRequestEngineStatus
.Idle);
350
VerifyEngineStatus(
BuildRequestEngineStatus
.Active);
357
VerifyEngineStatus(
BuildRequestEngineStatus
.Uninitialized);
374
VerifyEngineStatus(
BuildRequestEngineStatus
.Uninitialized, true);
376
VerifyEngineStatus(
BuildRequestEngineStatus
.Idle);
379
VerifyEngineStatus(
BuildRequestEngineStatus
.Active);
385
VerifyEngineStatus(
BuildRequestEngineStatus
.Idle);
408
VerifyEngineStatus(
BuildRequestEngineStatus
.Uninitialized, true);
410
VerifyEngineStatus(
BuildRequestEngineStatus
.Idle);
413
VerifyEngineStatus(
BuildRequestEngineStatus
.Active);
421
VerifyEngineStatus(
BuildRequestEngineStatus
.Waiting);
431
VerifyEngineStatus(
BuildRequestEngineStatus
.Active);
438
VerifyEngineStatus(
BuildRequestEngineStatus
.Idle);
463
VerifyEngineStatus(
BuildRequestEngineStatus
.Uninitialized, true);
465
VerifyEngineStatus(
BuildRequestEngineStatus
.Idle);
468
VerifyEngineStatus(
BuildRequestEngineStatus
.Active);
475
VerifyEngineStatus(
BuildRequestEngineStatus
.Waiting);
496
VerifyEngineStatus(
BuildRequestEngineStatus
.Active);
502
VerifyEngineStatus(
BuildRequestEngineStatus
.Idle);
517
private void VerifyEngineStatus(
BuildRequestEngineStatus
expectedStatus, bool isNotKickedOff = false)
527
BuildRequestEngineStatus
engineStatus = engine.Status;
581
private void Engine_EngineStatusChanged(
BuildRequestEngineStatus
newStatus)