9 writes to _items
Microsoft.Build (9)
Instance\ProjectInstance.cs (9)
448
_items
= new ImmutableItemDictionary<ProjectItem, ProjectItemInstance>(itemsByType, linkedProject.Items);
538
_items
= new ItemDictionary<ProjectItemInstance>(); // We don't want any of the items. That would include things like ProjectReferences, which would just pollute our own.
716
_items
= new ItemDictionary<ProjectItemInstance>(that._items.Count);
809
_items
= new ItemDictionary<ProjectItemInstance>(that.Items.Count);
2190
_items
= new ItemDictionary<ProjectItemInstance>(projectState._items);
2346
_items
= new ItemDictionary<ProjectItemInstance>(typeCount);
2600
_items
= null;
2925
_items
= new ItemDictionary<ProjectItemInstance>();
3132
_items
= new ItemDictionary<ProjectItemInstance>(itemTypeCount);
21 references to _items
Microsoft.Build (21)
Instance\ProjectInstance.cs (21)
716
_items = new ItemDictionary<ProjectItemInstance>(that.
_items
.Count);
720
_items
.Add(item.DeepClone(this));
837
_items
.Add(filteredItem);
983
return
_items
.ItemTypes;
1012
return (
_items
== null) ?
1014
new ReadOnlyCollection<ProjectItemInstance>(
_items
);
1261
{ return
_items
; }
1443
{ return
_items
; }
1551
return
_items
[itemType];
1580
_items
.Add(item);
1808
_items
.Add(item);
1831
_items
.Add(item);
1883
return
_items
.Remove(item);
2146
foreach (string itemType in
_items
.ItemTypes)
2149
foreach (ProjectItemInstance item in
_items
.GetItems(itemType))
2190
_items = new ItemDictionary<ProjectItemInstance>(projectState.
_items
);
2355
_items
.Add(item);
2361
int typeCount =
_items
.ItemTypes.Count;
2364
foreach (string itemType in
_items
.ItemTypes)
2366
ICollection<ProjectItemInstance> itemList =
_items
[itemType];
3139
_items
.Add(instance);