1 write to _nodeEndpoint
Microsoft.Build (1)
BackEnd\Node\InProcNode.cs (1)
112_nodeEndpoint = inProcNodeEndpoint;
12 references to _nodeEndpoint
Microsoft.Build (12)
BackEnd\Node\InProcNode.cs (12)
137_nodeEndpoint.OnLinkStatusChanged += OnLinkStatusChanged; 138_nodeEndpoint.Listen(this); 243if (_nodeEndpoint.LinkStatus == LinkStatus.Active) 245_nodeEndpoint.SendData(result); 254if (_nodeEndpoint.LinkStatus == LinkStatus.Active) 256_nodeEndpoint.SendData(blocker); 265if (_nodeEndpoint.LinkStatus == LinkStatus.Active) 267_nodeEndpoint.SendData(config); 276if (_nodeEndpoint.LinkStatus == LinkStatus.Active) 278_nodeEndpoint.SendData(request); 351if (_nodeEndpoint.LinkStatus == LinkStatus.Active) 353_nodeEndpoint.SendData(new NodeShutdown(_shutdownReason == NodeEngineShutdownReason.Error ? NodeShutdownReason.Error : NodeShutdownReason.Requested, exception));