1 write to _nodeEndpoint
Microsoft.Build (1)
BackEnd\Node\InProcNode.cs (1)
112
_nodeEndpoint
= inProcNodeEndpoint;
12 references to _nodeEndpoint
Microsoft.Build (12)
BackEnd\Node\InProcNode.cs (12)
137
_nodeEndpoint
.OnLinkStatusChanged += OnLinkStatusChanged;
138
_nodeEndpoint
.Listen(this);
253
if (
_nodeEndpoint
.LinkStatus == LinkStatus.Active)
255
_nodeEndpoint
.SendData(result);
264
if (
_nodeEndpoint
.LinkStatus == LinkStatus.Active)
266
_nodeEndpoint
.SendData(blocker);
275
if (
_nodeEndpoint
.LinkStatus == LinkStatus.Active)
277
_nodeEndpoint
.SendData(config);
286
if (
_nodeEndpoint
.LinkStatus == LinkStatus.Active)
288
_nodeEndpoint
.SendData(request);
361
if (
_nodeEndpoint
.LinkStatus == LinkStatus.Active)
363
_nodeEndpoint
.SendData(new NodeShutdown(_shutdownReason == NodeEngineShutdownReason.Error ? NodeShutdownReason.Error : NodeShutdownReason.Requested, exception));