1 write to _nodeEndpoint
Microsoft.Build (1)
BackEnd\Node\InProcNode.cs (1)
112_nodeEndpoint = inProcNodeEndpoint;
12 references to _nodeEndpoint
Microsoft.Build (12)
BackEnd\Node\InProcNode.cs (12)
137_nodeEndpoint.OnLinkStatusChanged += OnLinkStatusChanged; 138_nodeEndpoint.Listen(this); 253if (_nodeEndpoint.LinkStatus == LinkStatus.Active) 255_nodeEndpoint.SendData(result); 264if (_nodeEndpoint.LinkStatus == LinkStatus.Active) 266_nodeEndpoint.SendData(blocker); 275if (_nodeEndpoint.LinkStatus == LinkStatus.Active) 277_nodeEndpoint.SendData(config); 286if (_nodeEndpoint.LinkStatus == LinkStatus.Active) 288_nodeEndpoint.SendData(request); 361if (_nodeEndpoint.LinkStatus == LinkStatus.Active) 363_nodeEndpoint.SendData(new NodeShutdown(_shutdownReason == NodeEngineShutdownReason.Error ? NodeShutdownReason.Error : NodeShutdownReason.Requested, exception));