1 write to _nodeEndpoint
Microsoft.Build (1)
BackEnd\Node\InProcNode.cs (1)
116
_nodeEndpoint
= inProcNodeEndpoint;
12 references to _nodeEndpoint
Microsoft.Build (12)
BackEnd\Node\InProcNode.cs (12)
143
_nodeEndpoint
.OnLinkStatusChanged += OnLinkStatusChanged;
144
_nodeEndpoint
.Listen(this);
259
if (
_nodeEndpoint
.LinkStatus == LinkStatus.Active)
261
_nodeEndpoint
.SendData(result);
270
if (
_nodeEndpoint
.LinkStatus == LinkStatus.Active)
272
_nodeEndpoint
.SendData(blocker);
281
if (
_nodeEndpoint
.LinkStatus == LinkStatus.Active)
283
_nodeEndpoint
.SendData(config);
292
if (
_nodeEndpoint
.LinkStatus == LinkStatus.Active)
294
_nodeEndpoint
.SendData(request);
367
if (
_nodeEndpoint
.LinkStatus == LinkStatus.Active)
369
_nodeEndpoint
.SendData(new NodeShutdown(_shutdownReason == NodeEngineShutdownReason.Error ? NodeShutdownReason.Error : NodeShutdownReason.Requested, exception));