1 write to _nodeEndpoint
Microsoft.Build (1)
BackEnd\Node\InProcNode.cs (1)
116_nodeEndpoint = inProcNodeEndpoint;
12 references to _nodeEndpoint
Microsoft.Build (12)
BackEnd\Node\InProcNode.cs (12)
143_nodeEndpoint.OnLinkStatusChanged += OnLinkStatusChanged; 144_nodeEndpoint.Listen(this); 259if (_nodeEndpoint.LinkStatus == LinkStatus.Active) 261_nodeEndpoint.SendData(result); 270if (_nodeEndpoint.LinkStatus == LinkStatus.Active) 272_nodeEndpoint.SendData(blocker); 281if (_nodeEndpoint.LinkStatus == LinkStatus.Active) 283_nodeEndpoint.SendData(config); 292if (_nodeEndpoint.LinkStatus == LinkStatus.Active) 294_nodeEndpoint.SendData(request); 367if (_nodeEndpoint.LinkStatus == LinkStatus.Active) 369_nodeEndpoint.SendData(new NodeShutdown(_shutdownReason == NodeEngineShutdownReason.Error ? NodeShutdownReason.Error : NodeShutdownReason.Requested, exception));