1 write to _nodeEndpoint
Microsoft.Build (1)
BackEnd\Node\InProcNode.cs (1)
115_nodeEndpoint = inProcNodeEndpoint;
12 references to _nodeEndpoint
Microsoft.Build (12)
BackEnd\Node\InProcNode.cs (12)
142_nodeEndpoint.OnLinkStatusChanged += OnLinkStatusChanged; 143_nodeEndpoint.Listen(this); 258if (_nodeEndpoint.LinkStatus == LinkStatus.Active) 260_nodeEndpoint.SendData(result); 269if (_nodeEndpoint.LinkStatus == LinkStatus.Active) 271_nodeEndpoint.SendData(blocker); 280if (_nodeEndpoint.LinkStatus == LinkStatus.Active) 282_nodeEndpoint.SendData(config); 291if (_nodeEndpoint.LinkStatus == LinkStatus.Active) 293_nodeEndpoint.SendData(request); 366if (_nodeEndpoint.LinkStatus == LinkStatus.Active) 368_nodeEndpoint.SendData(new NodeShutdown(_shutdownReason == NodeEngineShutdownReason.Error ? NodeShutdownReason.Error : NodeShutdownReason.Requested, exception));