1 write to _nodeEndpoint
Microsoft.Build (1)
BackEnd\Node\InProcNode.cs (1)
115
_nodeEndpoint
= inProcNodeEndpoint;
12 references to _nodeEndpoint
Microsoft.Build (12)
BackEnd\Node\InProcNode.cs (12)
142
_nodeEndpoint
.OnLinkStatusChanged += OnLinkStatusChanged;
143
_nodeEndpoint
.Listen(this);
258
if (
_nodeEndpoint
.LinkStatus == LinkStatus.Active)
260
_nodeEndpoint
.SendData(result);
269
if (
_nodeEndpoint
.LinkStatus == LinkStatus.Active)
271
_nodeEndpoint
.SendData(blocker);
280
if (
_nodeEndpoint
.LinkStatus == LinkStatus.Active)
282
_nodeEndpoint
.SendData(config);
291
if (
_nodeEndpoint
.LinkStatus == LinkStatus.Active)
293
_nodeEndpoint
.SendData(request);
366
if (
_nodeEndpoint
.LinkStatus == LinkStatus.Active)
368
_nodeEndpoint
.SendData(new NodeShutdown(_shutdownReason == NodeEngineShutdownReason.Error ? NodeShutdownReason.Error : NodeShutdownReason.Requested, exception));