17 references to Uninitialized
Microsoft.Build (11)
BackEnd\Components\BuildRequestEngine\BuildRequestEngine.cs (7)
142_status = BuildRequestEngineStatus.Uninitialized; 201ErrorUtilities.VerifyThrow(_status == BuildRequestEngineStatus.Uninitialized, "Engine must be in the Uninitiailzed state, but is {0}", _status); 330ChangeStatus(BuildRequestEngineStatus.Uninitialized); 346ErrorUtilities.VerifyThrow(_status != BuildRequestEngineStatus.Shutdown && _status != BuildRequestEngineStatus.Uninitialized, "Engine loop not yet started, status is {0}.", _status.Box()); 417ErrorUtilities.VerifyThrow(_status != BuildRequestEngineStatus.Shutdown && _status != BuildRequestEngineStatus.Uninitialized, "Engine loop not yet started, status is {0}.", _status.Box()); 522ErrorUtilities.VerifyThrow(_status != BuildRequestEngineStatus.Shutdown && _status != BuildRequestEngineStatus.Uninitialized, "Engine loop not yet started, status is {0}.", _status.Box()); 633ErrorUtilities.VerifyThrow(_status == BuildRequestEngineStatus.Uninitialized, "Cleanup wasn't called, status is {0}", _status);
BackEnd\Components\BuildRequestEngine\IBuildRequestEngine.cs (2)
97public static readonly object UninitializedBox = BuildRequestEngineStatus.Uninitialized; 112BuildRequestEngineStatus.Uninitialized => UninitializedBox,
BackEnd\Node\InProcNode.cs (1)
324if (_buildRequestEngine != null && _buildRequestEngine.Status != BuildRequestEngineStatus.Uninitialized)
BackEnd\Node\OutOfProcNode.cs (1)
470if (_buildRequestEngine != null && _buildRequestEngine.Status != BuildRequestEngineStatus.Uninitialized)
Microsoft.Build.Engine.UnitTests (6)
BackEnd\BuildRequestEngine_Tests.cs (6)
295if (_engine.Status != BuildRequestEngineStatus.Uninitialized) 337VerifyEngineStatus(BuildRequestEngineStatus.Uninitialized, true); 351VerifyEngineStatus(BuildRequestEngineStatus.Uninitialized); 368VerifyEngineStatus(BuildRequestEngineStatus.Uninitialized, true); 402VerifyEngineStatus(BuildRequestEngineStatus.Uninitialized, true); 457VerifyEngineStatus(BuildRequestEngineStatus.Uninitialized, true);