17 references to Uninitialized
Microsoft.Build (11)
BackEnd\Components\BuildRequestEngine\BuildRequestEngine.cs (7)
142
_status = BuildRequestEngineStatus.
Uninitialized
;
201
ErrorUtilities.VerifyThrow(_status == BuildRequestEngineStatus.
Uninitialized
, "Engine must be in the Uninitiailzed state, but is {0}", _status);
330
ChangeStatus(BuildRequestEngineStatus.
Uninitialized
);
346
ErrorUtilities.VerifyThrow(_status != BuildRequestEngineStatus.Shutdown && _status != BuildRequestEngineStatus.
Uninitialized
, "Engine loop not yet started, status is {0}.", _status.Box());
417
ErrorUtilities.VerifyThrow(_status != BuildRequestEngineStatus.Shutdown && _status != BuildRequestEngineStatus.
Uninitialized
, "Engine loop not yet started, status is {0}.", _status.Box());
522
ErrorUtilities.VerifyThrow(_status != BuildRequestEngineStatus.Shutdown && _status != BuildRequestEngineStatus.
Uninitialized
, "Engine loop not yet started, status is {0}.", _status.Box());
633
ErrorUtilities.VerifyThrow(_status == BuildRequestEngineStatus.
Uninitialized
, "Cleanup wasn't called, status is {0}", _status);
BackEnd\Components\BuildRequestEngine\IBuildRequestEngine.cs (2)
97
public static readonly object UninitializedBox = BuildRequestEngineStatus.
Uninitialized
;
112
BuildRequestEngineStatus.
Uninitialized
=> UninitializedBox,
BackEnd\Node\InProcNode.cs (1)
324
if (_buildRequestEngine != null && _buildRequestEngine.Status != BuildRequestEngineStatus.
Uninitialized
)
BackEnd\Node\OutOfProcNode.cs (1)
470
if (_buildRequestEngine != null && _buildRequestEngine.Status != BuildRequestEngineStatus.
Uninitialized
)
Microsoft.Build.Engine.UnitTests (6)
BackEnd\BuildRequestEngine_Tests.cs (6)
295
if (_engine.Status != BuildRequestEngineStatus.
Uninitialized
)
337
VerifyEngineStatus(BuildRequestEngineStatus.
Uninitialized
, true);
351
VerifyEngineStatus(BuildRequestEngineStatus.
Uninitialized
);
368
VerifyEngineStatus(BuildRequestEngineStatus.
Uninitialized
, true);
402
VerifyEngineStatus(BuildRequestEngineStatus.
Uninitialized
, true);
457
VerifyEngineStatus(BuildRequestEngineStatus.
Uninitialized
, true);