1 write to _pipeServer
Microsoft.Build (1)
NodeEndpointOutOfProcBase.cs (1)
264_pipeServer = new NamedPipeServerStream(
10 references to _pipeServer
Microsoft.Build (10)
NodeEndpointOutOfProcBase.cs (10)
319_pipeServer.Dispose(); 364NamedPipeServerStream localPipeServer = _pipeServer; 418if (!_pipeServer.TryReadIntForHandshake( 432_pipeServer.WriteIntForHandshake(index + 1); 446_pipeServer.TryReadEndOfHandshakeSignal(false, ClientConnectTimeout, out HandshakeResult _)) /* wait a long time for the handshake from this side */ 455_pipeServer.WriteIntForHandshake(Handshake.PacketVersionFromChildMarker); // Marker: PacketVersion follows 456_pipeServer.WriteIntForHandshake(NodePacketTypeExtensions.PacketVersion); 461_pipeServer.WriteEndOfHandshakeSignal(); 522new BufferedReadStream(_pipeServer), 523_pipeServer,