File: BackEnd\Components\SdkResolution\OutOfProcNodeSdkResolverService.cs
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Project: ..\..\..\src\Build\Microsoft.Build.csproj (Microsoft.Build)
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
 
using System;
using System.Collections.Concurrent;
using System.Threading;
using Microsoft.Build.BackEnd.Logging;
using Microsoft.Build.Collections;
using Microsoft.Build.Construction;
using Microsoft.Build.Eventing;
using Microsoft.Build.Framework;
using Microsoft.Build.Shared;
 
#nullable disable
 
namespace Microsoft.Build.BackEnd.SdkResolution
{
    /// <summary>
    /// An implementation of <see cref="ISdkResolverService"/> that is hosted in an out-of-proc node for multi-proc builds.  This instance of the service
    /// sends requests to the main node that SDK resolution is handled in a central location.  This instance is registered in <see cref="Microsoft.Build.Execution.OutOfProcNode"/>
    /// using a factory so that parameters can be passed to the constructor.  This service caches responses for a given build so that it can avoid sending
    /// a packet where possible.  The cache is always in effect here because the out-of-proc node is only used for builds.
    ///
    /// Since this object is a registered <see cref="IBuildComponent"/>, it is a singleton for the main process.  To get an instance of it, you
    /// must have access to an <see cref="IBuildComponentHost"/> and call <see cref="IBuildComponentHost.GetComponent"/> and pass <see cref="BuildComponentType.SdkResolverService"/>.
    /// </summary>
    internal sealed class OutOfProcNodeSdkResolverService : HostedSdkResolverServiceBase
    {
        /// <summary>
        /// The cache of responses which is cleared between builds.
        /// </summary>
        private readonly ConcurrentDictionary<string, Lazy<SdkResult>> _responseCache = new ConcurrentDictionary<string, Lazy<SdkResult>>(MSBuildNameIgnoreCaseComparer.Default);
 
        /// <summary>
        /// An event to signal when a response has been received.
        /// </summary>
        private readonly AutoResetEvent _responseReceivedEvent = new AutoResetEvent(initialState: false);
 
        /// <summary>
        /// An object used to store the last response from a remote node.  Since evaluation is single threaded, this object is only set one at a time.
        /// </summary>
        private volatile SdkResult _lastResponse;
 
        /// <summary>
        /// Initializes a new instance of the OutOfProcNodeSdkResolverService class.
        /// </summary>
        /// <param name="sendPacket">A <see cref="Action{INodePacket}"/> to use when sending packets to the main node.</param>
        public OutOfProcNodeSdkResolverService(Action<INodePacket> sendPacket)
        {
            ErrorUtilities.VerifyThrowArgumentNull(sendPacket);
 
            SendPacket = sendPacket;
        }
 
        /// <inheritdoc cref="INodePacketHandler.PacketReceived"/>
        public override void PacketReceived(int node, INodePacket packet)
        {
            switch (packet.Type)
            {
                case NodePacketType.ResolveSdkResponse:
                    HandleResponse(packet as SdkResult);
                    break;
            }
        }
 
        /// <inheritdoc cref="ISdkResolverService.ResolveSdk"/>
        public override SdkResult ResolveSdk(int submissionId, SdkReference sdk, LoggingContext loggingContext, ElementLocation sdkReferenceLocation, string solutionPath, string projectPath, bool interactive, bool isRunningInVisualStudio, bool failOnUnresolvedSdk)
        {
            bool wasResultCached = true;
 
            MSBuildEventSource.Log.OutOfProcSdkResolverServiceRequestSdkPathFromMainNodeStart(submissionId, sdk.Name, solutionPath, projectPath);
 
            // Get a cached response if possible, otherwise send the request
            Lazy<SdkResult> sdkResultLazy = _responseCache.GetOrAdd(
                sdk.Name,
                key => new Lazy<SdkResult>(() =>
                {
                    wasResultCached = false;
 
                    return RequestSdkPathFromMainNode(submissionId, sdk, loggingContext, sdkReferenceLocation, solutionPath, projectPath, interactive, isRunningInVisualStudio);
                }));
 
            SdkResult sdkResult = sdkResultLazy.Value;
 
            if (sdkResult.Version != null && !SdkResolverService.IsReferenceSameVersion(sdk, sdkResult.Version))
            {
                // MSB4240: Multiple versions of the same SDK "{0}" cannot be specified. The SDK version "{1}" already specified by "{2}" will be used and the version "{3}" will be ignored.
                loggingContext.LogWarning(null, new BuildEventFileInfo(sdkReferenceLocation), "ReferencingMultipleVersionsOfTheSameSdk", sdk.Name, sdkResult.Version, sdkResult.ElementLocation, sdk.Version);
            }
 
            MSBuildEventSource.Log.OutOfProcSdkResolverServiceRequestSdkPathFromMainNodeStop(submissionId, sdk.Name, solutionPath, projectPath, _lastResponse.Success, wasResultCached);
 
            return sdkResult;
        }
 
        /// <inheritdoc cref="IBuildComponent.ShutdownComponent"/>
        public override void ShutdownComponent()
        {
            base.ShutdownComponent();
 
            // Clear the response cache
            _responseCache.Clear();
        }
 
        /// <summary>
        /// Handles a response from the main node.
        /// </summary>
        /// <param name="response"></param>
        private void HandleResponse(SdkResult response)
        {
            // Store the last response so the awaiting thread can use it
            _lastResponse = response;
 
            // Signal that a response has been received
            _responseReceivedEvent.Set();
        }
 
        private SdkResult RequestSdkPathFromMainNode(int submissionId, SdkReference sdk, LoggingContext loggingContext, ElementLocation sdkReferenceLocation, string solutionPath, string projectPath, bool interactive, bool isRunningInVisualStudio)
        {
            // Clear out the last response for good measure
            _lastResponse = null;
 
            // Create the SdkResolverRequest packet to send
            INodePacket packet = SdkResolverRequest.Create(submissionId, sdk, loggingContext.BuildEventContext, sdkReferenceLocation, solutionPath, projectPath, interactive, isRunningInVisualStudio);
 
            SendPacket(packet);
 
            // Wait for either the response or a shutdown event.  Either event means this thread should return
            WaitHandle.WaitAny([_responseReceivedEvent, ShutdownEvent]);
 
            // Keep track of the element location of the reference
            _lastResponse.ElementLocation = sdkReferenceLocation;
 
            // Return the response which was set by another thread.  In the case of shutdown, it should be null.
            return _lastResponse;
        }
    }
}