|
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
using System;
using System.Globalization;
using System.Runtime.InteropServices;
using System.Threading;
using Microsoft.Build.Framework;
using Microsoft.Build.Shared;
using Shouldly;
using Xunit;
#nullable disable
namespace Microsoft.Build.UnitTests
{
public sealed class EncodingUtilities_Tests
{
/// <summary>
/// Test the CanEncode method with and without ANSI characters to determine if they can be encoded
/// in the current system encoding.
/// </summary>
[WindowsOnlyFact]
public void CanEncodeTest()
{
var defaultEncoding = EncodingUtilities.CurrentSystemOemEncoding;
string nonAnsiCharacters = "\u521B\u5EFA";
string pathWithAnsiCharacters = @"c:\windows\system32\cmd.exe";
EncodingUtilities.CanEncodeString(defaultEncoding.CodePage, nonAnsiCharacters).ShouldBeFalse();
EncodingUtilities.CanEncodeString(defaultEncoding.CodePage, pathWithAnsiCharacters).ShouldBeTrue();
}
/// <summary>
/// Test for bug where the MSBuild does not respect "en" CultureInfo
/// </summary>
[Theory]
[InlineData("en", "en")]
[InlineData("jp", "jp")]
[InlineData("fr", "fr")]
public void GetExternalOverriddenUILanguageIfSupportableWithEncoding_RespectsOverriddenLanguage(string inputLanguage, string expectedLanguage)
{
if (!EncodingUtilities.CurrentPlatformIsWindowsAndOfficiallySupportsUTF8Encoding())
{
return; // Do not run test to replicate the behaviour of the invoking method
}
const string DOTNET_CLI_UI_LANGUAGE = nameof(DOTNET_CLI_UI_LANGUAGE);
using TestEnvironment testEnvironment = TestEnvironment.Create();
// Override the ui language by setting environment variable
testEnvironment.SetEnvironmentVariable(DOTNET_CLI_UI_LANGUAGE, inputLanguage);
EncodingUtilities.GetExternalOverriddenUILanguageIfSupportableWithEncoding().ShouldBeEquivalentTo(new CultureInfo(expectedLanguage));
}
}
}
|