File: MakeDir_Tests.cs
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Project: ..\..\..\src\Tasks.UnitTests\Microsoft.Build.Tasks.UnitTests.csproj (Microsoft.Build.Tasks.UnitTests)
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
 
using System;
using System.IO;
using Microsoft.Build.Framework;
using Microsoft.Build.Shared;
using Microsoft.Build.Tasks;
using Microsoft.Build.Utilities;
using Xunit;
using Xunit.NetCore.Extensions;
 
#nullable disable
 
namespace Microsoft.Build.UnitTests
{
    public sealed class MakeDir_Tests
    {
        /// <summary>
        /// Make sure that attributes set on input items are forwarded to output items.
        /// </summary>
        [Fact]
        public void AttributeForwarding()
        {
            string temp = Path.GetTempPath();
            string dir = Path.Combine(temp, "2A333ED756AF4dc392E728D0F864A391");
 
            try
            {
                MakeDir t = new MakeDir();
                MockEngine engine = new MockEngine();
                t.BuildEngine = engine;
 
                t.Directories = new ITaskItem[]
                {
                    new TaskItem(dir)
                };
                t.Directories[0].SetMetadata("Locale", "en-GB");
 
                bool success = t.Execute();
 
                Assert.True(success);
                Assert.Single(t.DirectoriesCreated);
                Assert.Equal(dir, t.DirectoriesCreated[0].ItemSpec);
                Assert.Contains(
                    String.Format(AssemblyResources.GetString("MakeDir.Comment"), dir),
                    engine.Log);
                Assert.Equal("en-GB", t.DirectoriesCreated[0].GetMetadata("Locale"));
 
                // Output ItemSpec should not be overwritten.
                Assert.Equal(dir, t.DirectoriesCreated[0].ItemSpec);
            }
            finally
            {
                FileUtilities.DeleteWithoutTrailingBackslash(dir);
            }
        }
 
        /// <summary>
        /// Check that if we fail to create a folder, we don't pass
        /// through the input.
        /// </summary>
        [WindowsOnlyFact(additionalMessage: "Under Unix all filenames are valid and this test is not useful.")]
        public void SomeInputsFailToCreate()
        {
            string temp = Path.GetTempPath();
            string file = Path.Combine(temp, "2A333ED756AF4dc392E728D0F864A38e");
            string dir = Path.Combine(temp, "2A333ED756AF4dc392E728D0F864A38f");
            string invalid = "!@#$%^&*()|";
            string dir2 = Path.Combine(temp, "2A333ED756AF4dc392E728D0F864A390");
 
            try
            {
                FileStream fs = File.Create(file);
                fs.Dispose(); // we're gonna try to delete it
 
                MakeDir t = new MakeDir();
                MockEngine engine = new MockEngine();
                t.BuildEngine = engine;
 
                t.Directories = new ITaskItem[]
                {
                    new TaskItem(dir),
                    new TaskItem(file),
                    new TaskItem(invalid),
                    new TaskItem(dir2)
                };
 
                bool success = t.Execute();
 
                if (NativeMethodsShared.IsWindows)
                {
                    Assert.False(success);
                    Assert.Equal(2, t.DirectoriesCreated.Length);
                    Assert.Equal(dir2, t.DirectoriesCreated[1].ItemSpec);
                }
                else
                {
                    // Since Unix pretty much does not have invalid characters,
                    // the invalid name is not really invalid
                    Assert.True(success);
                    Assert.Equal(3, t.DirectoriesCreated.Length);
                    Assert.Equal(dir2, t.DirectoriesCreated[2].ItemSpec);
                }
 
                Assert.Equal(dir, t.DirectoriesCreated[0].ItemSpec);
                Assert.Contains(
                    String.Format(AssemblyResources.GetString("MakeDir.Comment"), dir),
                    engine.Log);
            }
            finally
            {
                FileUtilities.DeleteWithoutTrailingBackslash(dir);
                File.Delete(file);
                if (!NativeMethodsShared.IsWindows)
                {
                    File.Delete(invalid);
                }
                FileUtilities.DeleteWithoutTrailingBackslash(dir2);
            }
        }
 
        /// <summary>
        /// Creating a directory that already exists should not log anything.
        /// </summary>
        [Fact]
        public void CreateNewDirectory()
        {
            string temp = Path.GetTempPath();
            string dir = Path.Combine(temp, "2A333ED756AF4dc392E728D0F864A38C");
 
            try
            {
                MakeDir t = new MakeDir();
                MockEngine engine = new MockEngine();
                t.BuildEngine = engine;
 
                t.Directories = new ITaskItem[]
                {
                    new TaskItem(dir)
                };
 
                bool success = t.Execute();
 
                Assert.True(success);
                Assert.Single(t.DirectoriesCreated);
                Assert.Equal(dir, t.DirectoriesCreated[0].ItemSpec);
                Assert.Contains(
                    String.Format(AssemblyResources.GetString("MakeDir.Comment"), dir),
                    engine.Log);
 
                engine.Log = "";
                success = t.Execute();
 
                Assert.True(success);
                // should still return directory even though it didn't need to be created
                Assert.Single(t.DirectoriesCreated);
                Assert.Equal(dir, t.DirectoriesCreated[0].ItemSpec);
                Assert.DoesNotContain(
                    String.Format(AssemblyResources.GetString("MakeDir.Comment"), dir),
                    engine.Log);
            }
            finally
            {
                FileUtilities.DeleteWithoutTrailingBackslash(dir);
            }
        }
 
        /// <summary>
        /// Question Create Directory when a directory is needed to be created should return false.
        /// </summary>
        [Fact]
        public void QuestionCreateNewDirectory()
        {
            string temp = Path.GetTempPath();
            string dir = Path.Combine(temp, "2A333ED756AF4dc392E728D0F864A38C");
 
            try
            {
                var dirList = new ITaskItem[]
                {
                    new TaskItem(dir)
                };
                MakeDir t = new MakeDir();
                MockEngine engine = new MockEngine();
                t.BuildEngine = engine;
                t.FailIfNotIncremental = true;
                t.Directories = dirList;
 
                bool success = t.Execute();
 
                Assert.False(success);
                Assert.Single(t.DirectoriesCreated);
                Assert.Contains(
                    String.Format(AssemblyResources.GetString("MakeDir.Comment"), dir),
                    engine.Log);
 
                // Actually create the directory
                // Note: Need a new task to reset the Log.HasLoggedErrors
                engine.Log = "";
                t = new MakeDir();
                t.BuildEngine = engine;
                t.Directories = dirList;
                success = t.Execute();
                Assert.True(success);
 
                // Question an existing directory should return true.
                engine.Log = "";
                t.FailIfNotIncremental = true;
                success = t.Execute();
                Assert.True(success);
 
                // should still return directory even though it didn't need to be created
                Assert.Single(t.DirectoriesCreated);
                Assert.Equal(dir, t.DirectoriesCreated[0].ItemSpec);
                Assert.DoesNotContain(
                    String.Format(AssemblyResources.GetString("MakeDir.Comment"), dir),
                    engine.Log);
            }
            finally
            {
                FileUtilities.DeleteWithoutTrailingBackslash(dir);
            }
        }
 
        /*
        * Method:   FileAlreadyExists
        *
        * Make sure that nice message is logged if a file already exists with that name.
        */
        [Fact]
        public void FileAlreadyExists()
        {
            string temp = Path.GetTempPath();
            string file = Path.Combine(temp, "2A333ED756AF4dc392E728D0F864A38d");
 
            try
            {
                FileStream fs = File.Create(file);
                fs.Dispose(); // we're gonna try to delete it
 
                MakeDir t = new MakeDir();
                MockEngine engine = new MockEngine();
                t.BuildEngine = engine;
 
                t.Directories = new ITaskItem[]
                {
                    new TaskItem(file)
                };
 
                bool success = t.Execute();
 
                Assert.False(success);
                Assert.Empty(t.DirectoriesCreated);
                Assert.Contains("MSB3191", engine.Log);
                Assert.Contains(file, engine.Log);
            }
            finally
            {
                File.Delete(file);
            }
        }
    }
}