|
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Runtime.CompilerServices;
using static Microsoft.Build.Framework.Telemetry.BuildInsights;
namespace Microsoft.Build.Framework.Telemetry
{
/// <summary>
/// Telemetry of build.
/// </summary>
internal class BuildTelemetry : TelemetryBase, IActivityTelemetryDataHolder
{
public override string EventName => "build";
/// <summary>
/// Time at which build have started.
/// </summary>
/// <remarks>
/// It is time when build started, not when BuildManager start executing build.
/// For example in case of MSBuild Server it is time before we connected or launched MSBuild Server.
/// </remarks>
public DateTime? StartAt { get; set; }
/// <summary>
/// Time at which inner build have started.
/// </summary>
/// <remarks>
/// It is time when build internally started, i.e. when BuildManager starts it.
/// In case of MSBuild Server it is time when Server starts build.
/// </remarks>
public DateTime? InnerStartAt { get; set; }
/// <summary>
/// True if MSBuild runs from command line.
/// </summary>
public bool? IsStandaloneExecution { get; set; }
/// <summary>
/// Time at which build have finished.
/// </summary>
public DateTime? FinishedAt { get; set; }
/// <summary>
/// Overall build success.
/// </summary>
public bool? BuildSuccess { get; set; }
/// <summary>
/// Build Target.
/// </summary>
public string? BuildTarget { get; set; }
/// <summary>
/// MSBuild server fallback reason.
/// Either "ServerBusy", "ConnectionError" or null (no fallback).
/// </summary>
public string? ServerFallbackReason { get; set; }
/// <summary>
/// Version of MSBuild.
/// </summary>
public Version? BuildEngineVersion { get; set; }
/// <summary>
/// Display version of the Engine suitable for display to a user.
/// </summary>
public string? BuildEngineDisplayVersion { get; set; }
/// <summary>
/// Path to project file.
/// </summary>
public string? ProjectPath { get; set; }
/// <summary>
/// Host in which MSBuild build was executed.
/// For example: "VS", "VSCode", "Azure DevOps", "GitHub Action", "CLI", ...
/// </summary>
public string? BuildEngineHost { get; set; }
/// <summary>
/// True if buildcheck was used.
/// </summary>
public bool? BuildCheckEnabled { get; set; }
/// <summary>
/// True if multithreaded mode was enabled.
/// </summary>
public bool? MultiThreadedModeEnabled { get; set; }
/// <summary>
/// True if Smart Application Control was enabled.
/// </summary>
public bool? SACEnabled { get; set; }
/// <summary>
/// State of MSBuild server process before this build.
/// One of 'cold', 'hot', null (if not run as server)
/// </summary>
public string? InitialMSBuildServerState { get; set; }
/// <summary>
/// Framework name suitable for display to a user.
/// </summary>
public string? BuildEngineFrameworkName { get; set; }
/// <summary>
/// Primary failure category when BuildSuccess = false.
/// One of: "Compiler", "MSBuildEngine", "Tasks", "SDKResolvers", "NETSDK", "NuGet", "BuildCheck", "Other".
/// </summary>
public string? FailureCategory { get; set; }
/// <summary>
/// Error counts by category.
/// </summary>
public ErrorCountsInfo? ErrorCounts { get; set; }
/// <summary>
/// Create a list of properties sent to VS telemetry.
/// </summary>
public Dictionary<string, object> GetActivityProperties()
{
Dictionary<string, object> telemetryItems = new(8);
if (StartAt.HasValue && FinishedAt.HasValue)
{
telemetryItems.Add(TelemetryConstants.BuildDurationPropertyName, (FinishedAt.Value - StartAt.Value).TotalMilliseconds);
}
if (InnerStartAt.HasValue && FinishedAt.HasValue)
{
telemetryItems.Add(TelemetryConstants.InnerBuildDurationPropertyName, (FinishedAt.Value - InnerStartAt.Value).TotalMilliseconds);
}
AddIfNotNull(BuildEngineHost);
AddIfNotNull(BuildSuccess);
AddIfNotNull(BuildTarget);
AddIfNotNull(BuildEngineVersion);
AddIfNotNull(BuildCheckEnabled);
AddIfNotNull(MultiThreadedModeEnabled);
AddIfNotNull(SACEnabled);
AddIfNotNull(IsStandaloneExecution);
AddIfNotNull(FailureCategory);
AddIfNotNull(ErrorCounts);
return telemetryItems;
void AddIfNotNull(object? value, [CallerArgumentExpression(nameof(value))] string key = "")
{
if (value != null)
{
telemetryItems.Add(key, value);
}
}
}
public override IDictionary<string, string> GetProperties()
{
var properties = new Dictionary<string, string>();
AddIfNotNull(BuildEngineDisplayVersion);
AddIfNotNull(BuildEngineFrameworkName);
AddIfNotNull(BuildEngineHost);
AddIfNotNull(InitialMSBuildServerState);
AddIfNotNull(ProjectPath);
AddIfNotNull(ServerFallbackReason);
AddIfNotNull(BuildTarget);
AddIfNotNull(BuildEngineVersion?.ToString(), nameof(BuildEngineVersion));
AddIfNotNull(BuildSuccess?.ToString(), nameof(BuildSuccess));
AddIfNotNull(BuildCheckEnabled?.ToString(), nameof(BuildCheckEnabled));
AddIfNotNull(MultiThreadedModeEnabled?.ToString(), nameof(MultiThreadedModeEnabled));
AddIfNotNull(SACEnabled?.ToString(), nameof(SACEnabled));
AddIfNotNull(IsStandaloneExecution?.ToString(), nameof(IsStandaloneExecution));
AddIfNotNull(FailureCategory);
AddIfNotNull(ErrorCounts?.ToString(), nameof(ErrorCounts));
// Calculate durations
if (StartAt.HasValue && FinishedAt.HasValue)
{
properties[TelemetryConstants.BuildDurationPropertyName] =
(FinishedAt.Value - StartAt.Value).TotalMilliseconds.ToString(CultureInfo.InvariantCulture);
}
if (InnerStartAt.HasValue && FinishedAt.HasValue)
{
properties[TelemetryConstants.InnerBuildDurationPropertyName] =
(FinishedAt.Value - InnerStartAt.Value).TotalMilliseconds.ToString(CultureInfo.InvariantCulture);
}
return properties;
void AddIfNotNull(string? value, [CallerArgumentExpression(nameof(value))] string key = "")
{
if (value != null)
{
properties[key] = value;
}
}
}
}
}
|