1 write to _getFileSystemEntries
Microsoft.Build.Framework (1)
Utilities\FileMatcher.cs (1)
233_getFileSystemEntries = getFileSystemDirectoryEntriesCache == null
8 references to _getFileSystemEntries
Microsoft.Build.Framework (8)
Utilities\FileMatcher.cs (8)
554return GetLongPathName(path, _getFileSystemEntries); 691fixedDirectoryPart = FileMatcher.GetLongPathName(fixedDirectoryPart, _getFileSystemEntries); 1136foreach (string subdir in _getFileSystemEntries(FileSystemEntity.Directories, recursionState.BaseDirectory, nextStep.DirectoryPattern, null, false)) 1144_getFileSystemEntries(FileSystemEntity.Directories, recursionState.BaseDirectory, nextStep.DirectoryPattern, null, false), 1192IEnumerable<string> files = _getFileSystemEntries(FileSystemEntity.Files, recursionState.BaseDirectory, 1991fileToMatch = GetLongPathName(fileToMatch, _getFileSystemEntries); 3180IReadOnlyList<string> filesInDirectory = _getFileSystemEntries( 3218IReadOnlyList<string> subdirectories = _getFileSystemEntries(