1 write to _getFileSystemEntries
Microsoft.Build.Framework (1)
Utilities\FileMatcher.cs (1)
233
_getFileSystemEntries
= getFileSystemDirectoryEntriesCache == null
8 references to _getFileSystemEntries
Microsoft.Build.Framework (8)
Utilities\FileMatcher.cs (8)
554
return GetLongPathName(path,
_getFileSystemEntries
);
691
fixedDirectoryPart = FileMatcher.GetLongPathName(fixedDirectoryPart,
_getFileSystemEntries
);
1136
foreach (string subdir in
_getFileSystemEntries
(FileSystemEntity.Directories, recursionState.BaseDirectory, nextStep.DirectoryPattern, null, false))
1144
_getFileSystemEntries
(FileSystemEntity.Directories, recursionState.BaseDirectory, nextStep.DirectoryPattern, null, false),
1192
IEnumerable<string> files =
_getFileSystemEntries
(FileSystemEntity.Files, recursionState.BaseDirectory,
1991
fileToMatch = GetLongPathName(fileToMatch,
_getFileSystemEntries
);
3180
IReadOnlyList<string> filesInDirectory =
_getFileSystemEntries
(
3218
IReadOnlyList<string> subdirectories =
_getFileSystemEntries
(