1 write to _getFileSystemEntries
Microsoft.Build.Framework (1)
Utilities\FileMatcher.cs (1)
119_getFileSystemEntries = getFileSystemDirectoryEntriesCache == null
6 references to _getFileSystemEntries
Microsoft.Build.Framework (6)
Utilities\FileMatcher.cs (6)
440return GetLongPathName(path, _getFileSystemEntries); 577fixedDirectoryPart = FileMatcher.GetLongPathName(fixedDirectoryPart, _getFileSystemEntries); 1016foreach (string subdir in _getFileSystemEntries(FileSystemEntity.Directories, recursionState.BaseDirectory, nextStep.DirectoryPattern, null, false)) 1024_getFileSystemEntries(FileSystemEntity.Directories, recursionState.BaseDirectory, nextStep.DirectoryPattern, null, false), 1072IEnumerable<string> files = _getFileSystemEntries(FileSystemEntity.Files, recursionState.BaseDirectory, 1850fileToMatch = GetLongPathName(fileToMatch, _getFileSystemEntries);