1 write to data
Microsoft.Build.Framework (1)
Windows\Win32\System\Variant\VARIANT.cs (1)
91data = default;
2 references to data
Microsoft.Build.Framework (2)
Windows\Win32\System\Variant\VARIANT.cs (2)
21public bool IsEmpty => vt == VT_EMPTY && data.llVal == 0; 96value.vt == VT_BSTR ? value.data.bstrVal : ThrowInvalidCast<BSTR>();