1 write to vt
Microsoft.Build.Framework (1)
Windows\Win32\System\Variant\VARIANT.cs (1)
90vt = VT_EMPTY;
4 references to vt
Microsoft.Build.Framework (4)
Windows\Win32\System\Variant\VARIANT.cs (4)
21public bool IsEmpty => vt == VT_EMPTY && data.llVal == 0; 26public VARENUM Type => vt & VT_TYPEMASK; 31public bool Byref => vt.HasFlag(VT_BYREF); 96value.vt == VT_BSTR ? value.data.bstrVal : ThrowInvalidCast<BSTR>();