1 write to _pipeServer
Microsoft.Build.Framework (1)
BackEnd\NodeEndpointOutOfProcBase.cs (1)
263_pipeServer = new NamedPipeServerStream(
9 references to _pipeServer
Microsoft.Build.Framework (9)
BackEnd\NodeEndpointOutOfProcBase.cs (9)
314_pipeServer.Dispose(); 357NamedPipeServerStream localPipeServer = _pipeServer; 411if (!_pipeServer.TryReadIntForHandshake( 425_pipeServer.WriteIntForHandshake(index + 1); 439_pipeServer.TryReadEndOfHandshakeSignal(false, ClientConnectTimeout, out HandshakeResult _)) /* wait a long time for the handshake from this side */ 448_pipeServer.WriteIntForHandshake(Handshake.PacketVersionFromChildMarker); // Marker: PacketVersion follows 449_pipeServer.WriteIntForHandshake(NodePacketTypeExtensions.PacketVersion); 454_pipeServer.WriteEndOfHandshakeSignal(); 515_pipeServer,