1 write to DebugNodeCommunication
Microsoft.Build.Framework (1)
Traits.cs (1)
32DebugNodeCommunication = DebugEngine || !string.IsNullOrEmpty(Environment.GetEnvironmentVariable("MSBUILDDEBUGCOMM"));
6 references to DebugNodeCommunication
Microsoft.Build (3)
BackEnd\BuildManager\CoordinatorClient.DefaultDebugOutput.cs (2)
14/// Debug tracing output gated on <see cref="Traits.DebugNodeCommunication"/> (MSBUILDDEBUGCOMM). 24public bool IsEnabled => Traits.Instance.DebugNodeCommunication;
BackEnd\Components\Communications\NodeProviderOutOfProcBase.cs (1)
418if (Traits.Instance.DebugNodeCommunication)
Microsoft.Build.Framework (1)
BackEnd\CommunicationsUtilities.cs (1)
50private static readonly bool s_trace = Traits.Instance.DebugNodeCommunication;
MSBuild (1)
OutOfProcTaskHostNode.cs (1)
236_debugCommunications = Traits.Instance.DebugNodeCommunication;
MSBuild.Coordinator (1)
CoordinatorServer.DefaultDebugOutput.cs (1)
18private static readonly bool s_isEnabled = Traits.Instance.DebugNodeCommunication;