1 instantiation of Node
Microsoft.Build.Engine (1)
LocalProvider\LocalNode.cs (1)
490
node = new
Node
(nodeId, nodeLoggers, engineCallback, parentGlobalProperties, toolsetSearchLocations, parentStartupDirectory);
51 references to Node
Microsoft.Build.Engine (51)
Engine\Engine.cs (3)
1273
NodeManager.ShutdownNodes(buildResult ?
Node
.NodeShutdownLevel.BuildCompleteSuccess :
1274
Node
.NodeShutdownLevel.BuildCompleteFailure);
1317
NodeManager.ShutdownNodes(
Node
.NodeShutdownLevel.PoliteShutdown);
Engine\EngineLoggingServicesOutProc.cs (2)
34
internal EngineLoggingServicesOutProc(
Node
parentNode, ManualResetEvent flushRequestEvent)
146
private
Node
parentNode;
Engine\INodeProvider.cs (1)
84
void ShutdownNodes(
Node
.NodeShutdownLevel nodeShutdownLevel);
Engine\NodeManager.cs (3)
203
internal void ShutdownNodes(
Node
.NodeShutdownLevel nodeShutdownLevel)
211
if (nodeShutdownLevel !=
Node
.NodeShutdownLevel.BuildCompleteFailure &&
212
nodeShutdownLevel !=
Node
.NodeShutdownLevel.BuildCompleteSuccess)
Engine\Router.cs (2)
61
internal
Node
ParentNode
214
private
Node
parentNode;
Introspector\Introspector.cs (1)
264
nodeManager.ShutdownNodes(
Node
.NodeShutdownLevel.ErrorShutdown);
LocalProvider\LocalCallDescriptor.cs (17)
82
internal virtual void NodeAction(
Node
node, LocalNode localNode)
170
internal override void NodeAction(
Node
node, LocalNode localNode)
297
internal override void NodeAction(
Node
node, LocalNode localNode)
373
internal override void NodeAction(
Node
node, LocalNode localNode)
522
internal override void NodeAction(
Node
node, LocalNode localNode)
591
internal LocalCallDescriptorForShutdownNode(
Node
.NodeShutdownLevel shutdownLevel, bool exitProcess)
600
internal override void NodeAction(
Node
node, LocalNode localNode)
608
private
Node
.NodeShutdownLevel shutdownLevel;
621
internal
Node
.NodeShutdownLevel ShutdownLevel
642
shutdownLevel = (
Node
.NodeShutdownLevel)reader.ReadInt32();
656
internal LocalCallDescriptorForShutdownComplete(
Node
.NodeShutdownLevel shutdownLevel, int totalTaskTime)
672
private
Node
.NodeShutdownLevel shutdownLevel;
678
internal
Node
.NodeShutdownLevel ShutdownLevel
699
shutdownLevel = (
Node
.NodeShutdownLevel)reader.ReadInt32();
741
internal override void NodeAction(
Node
node, LocalNode localNode)
967
internal override void NodeAction(
Node
node, LocalNode localNode)
1085
internal override void NodeAction(
Node
node, LocalNode localNode)
LocalProvider\LocalNode.cs (11)
256
Node
.NodeShutdownLevel.PoliteShutdown :
257
Node
.NodeShutdownLevel.ErrorShutdown, true, true);
289
localNode.ShutdownNode(
Node
.NodeShutdownLevel.ErrorShutdown, true, true);
405
internal void ShutdownNode(
Node
.NodeShutdownLevel shutdownLevel, bool exitProcess, bool noParentNotification)
425
if (shutdownLevel !=
Node
.NodeShutdownLevel.ErrorShutdown)
434
if (shutdownLevel !=
Node
.NodeShutdownLevel.BuildCompleteSuccess &&
435
shutdownLevel !=
Node
.NodeShutdownLevel.BuildCompleteFailure)
445
if (shutdownLevel ==
Node
.NodeShutdownLevel.BuildCompleteSuccess || shutdownLevel ==
Node
.NodeShutdownLevel.BuildCompleteFailure)
447
ShutdownNode(
Node
.NodeShutdownLevel.ErrorShutdown, false, true);
586
private
Node
node;
LocalProvider\LocalNodeProvider.cs (11)
286
public void ShutdownNodes(
Node
.NodeShutdownLevel nodeShutdownLevel)
334
if (nodeShutdownLevel !=
Node
.NodeShutdownLevel.BuildCompleteSuccess &&
335
nodeShutdownLevel !=
Node
.NodeShutdownLevel.BuildCompleteFailure)
408
private void SendShutdownRequests(
Node
.NodeShutdownLevel nodeShutdownLevel)
425
if (nodeShutdownLevel ==
Node
.NodeShutdownLevel.BuildCompleteSuccess || nodeShutdownLevel ==
Node
.NodeShutdownLevel.BuildCompleteFailure)
439
if (nodeShutdownLevel !=
Node
.NodeShutdownLevel.BuildCompleteSuccess &&
440
nodeShutdownLevel !=
Node
.NodeShutdownLevel.BuildCompleteFailure)
536
internal void RecordNodeResponse(int nodeId,
Node
.NodeShutdownLevel shutdownLevel, int totalTaskTime)
539
if (shutdownLevel ==
Node
.NodeShutdownLevel.ErrorShutdown ||
540
shutdownLevel ==
Node
.NodeShutdownLevel.PoliteShutdown)