1 instantiation of EngineCallback
Microsoft.Build.Engine (1)
Engine\Engine.cs (1)
395
this.engineCallback = new
EngineCallback
(this);
57 references to EngineCallback
Microsoft.Build.Engine (57)
Engine\BuildRequest.cs (5)
90
this.nodeIndex =
EngineCallback
.invalidNode;
108
this.parentHandleId =
EngineCallback
.invalidEngineHandle;
370
return handleId !=
EngineCallback
.invalidEngineHandle;
528
this.nodeIndex =
EngineCallback
.invalidNode;
535
this.parentHandleId =
EngineCallback
.invalidEngineHandle;
Engine\BuildTask.cs (1)
248
EngineCallback
.inProcNode, taskContext);
Engine\Engine.cs (11)
179
private
EngineCallback
engineCallback;
829
internal
EngineCallback
EngineCallback
1712
Scheduler.NotifyOfSchedulingDecision(currentRequest,
EngineCallback
.inProcNode);
2439
BuildRequest buildRequest = new BuildRequest(
EngineCallback
.invalidEngineHandle, projectFile, targetNames, globalProperties, toolsVersion, -1, true, false);
2556
int nodeIndex =
EngineCallback
.inProcNode;
2566
if (matchingProjectCurrentlyLoaded == null && evaluationNode ==
EngineCallback
.inProcNode)
2585
if (evaluationNode !=
EngineCallback
.inProcNode)
2589
if (evaluationNode !=
EngineCallback
.parentNode)
2601
if (evaluationNode ==
EngineCallback
.inProcNode)
2603
ErrorUtilities.VerifyThrow(cacheOfBuildingProjects.GetRemoteProject(projectFileInfo.FullName, buildRequest.GlobalProperties, toolsVersionToUse) ==
EngineCallback
.invalidNode,
2634
if (buildRequest.HandleId !=
EngineCallback
.invalidEngineHandle)
Engine\Node.cs (1)
238
buildRequest.NodeIndex =
EngineCallback
.inProcNode;
Engine\Project.cs (1)
3212
if (buildRequest.HandleId !=
EngineCallback
.invalidEngineHandle)
Engine\ProjectManager.cs (3)
238
ErrorUtilities.VerifyThrow(nodeIndex !=
EngineCallback
.parentNode, "Should not try to insert nodeIndex of parentNode");
260
return
EngineCallback
.invalidNode;
278
AddProjectEntry(unloadedProjects, projectFileFullPath, globalProperties, toolsVersion,
EngineCallback
.invalidNode /* node index not needed */);
Engine\Router.cs (3)
135
if (nodeId ==
EngineCallback
.inProcNode)
156
if (nodeIndex ==
EngineCallback
.parentNode)
163
if (nodeIndex !=
EngineCallback
.inProcNode)
Engine\Scheduler.cs (14)
73
int nodeUsed =
EngineCallback
.inProcNode;
100
if (nodeUsed ==
EngineCallback
.invalidNode)
105
int blockedNode =
EngineCallback
.invalidNode;
107
int leastBusyNode =
EngineCallback
.invalidNode;
109
int leastLoadedNode =
EngineCallback
.inProcNode;
110
int leastLoadedLoadCount = totalRequestsPerNode[
EngineCallback
.inProcNode];
111
int leastLoadedBlockedCount = blockedRequestsPerNode[
EngineCallback
.inProcNode];
147
if (blockedNode !=
EngineCallback
.invalidNode)
154
nodeUsed = (leastBusyNode !=
EngineCallback
.invalidNode) ? leastBusyNode : leastLoadedNode;
197
if (currentRequest.HandleId ==
EngineCallback
.invalidEngineHandle)
223
if (currentRequest.ParentHandleId !=
EngineCallback
.invalidEngineHandle)
246
if (buildResult.HandleId ==
EngineCallback
.invalidEngineHandle)
262
if (scheduleRecord.ParentKey.HandleId !=
EngineCallback
.invalidEngineHandle)
343
if (currentRequest.HandleId ==
EngineCallback
.invalidEngineHandle)
Engine\Target.cs (1)
711
EngineCallback
.inProcNode, targetBuildEventContext);
Engine\TargetExecutionWrapper.cs (3)
787
taskNode,
EngineCallback
.inProcNode, buildEventContext);
1058
EngineCallback
.invalidEngineHandle,
EngineCallback
.inProcNode, null);
Engine\TaskExecutionModule.cs (2)
37
EngineCallback
engineCallback,
597
private
EngineCallback
engineCallback;
Engine\TaskWorkerThread.cs (1)
176
NodeActionLoop(NodeLoopExecutionMode.BaseActiveThread,
EngineCallback
.invalidEngineHandle, null);
Introspector\Introspector.cs (2)
298
new TaskExecutionContext(parentProject, childTarget, null, parentStates[i],
EngineCallback
.invalidEngineHandle,
299
EngineCallback
.inProcNode, null);
Introspector\TargetCycleDetector.cs (4)
31
internal TargetCycleDetector(EngineLoggingServices engineLoggingService,
EngineCallback
engineCallback)
195
if (handleId ==
EngineCallback
.invalidEngineHandle)
211
if (routingContext != null && routingContext.ParentHandleId !=
EngineCallback
.invalidEngineHandle)
393
private
EngineCallback
engineCallback;
Introspector\TargetInProgressState.cs (5)
30
EngineCallback
engineCallback,
60
private void ProcessBuildContext(
EngineCallback
engineCallback, ProjectBuildState buildContext, Target target)
177
EngineCallback
engineCallback,
216
EngineCallback
engineCallback,
263
EngineCallback
engineCallback,