10 references to invalidNode
Microsoft.Build.Engine (10)
Engine\BuildRequest.cs (2)
90this.nodeIndex = EngineCallback.invalidNode; 528this.nodeIndex = EngineCallback.invalidNode;
Engine\Engine.cs (1)
2603ErrorUtilities.VerifyThrow(cacheOfBuildingProjects.GetRemoteProject(projectFileInfo.FullName, buildRequest.GlobalProperties, toolsVersionToUse) == EngineCallback.invalidNode,
Engine\ProjectManager.cs (2)
260return EngineCallback.invalidNode; 278AddProjectEntry(unloadedProjects, projectFileFullPath, globalProperties, toolsVersion, EngineCallback.invalidNode /* node index not needed */);
Engine\Scheduler.cs (5)
100if (nodeUsed == EngineCallback.invalidNode) 105int blockedNode = EngineCallback.invalidNode; 107int leastBusyNode = EngineCallback.invalidNode; 147if (blockedNode != EngineCallback.invalidNode) 154nodeUsed = (leastBusyNode != EngineCallback.invalidNode) ? leastBusyNode : leastLoadedNode;