4 writes to NodeState
Microsoft.Build.Engine (4)
LocalProvider\LocalNodeProvider.cs (4)
245
nodeData[nodeIndex].
NodeState
= NodeState.LaunchInProgress;
442
nodeData[i].
NodeState
= NodeState.NotLaunched;
592
nodeData[nodeIndex].
NodeState
= NodeState.NotLaunched;
606
nodeData[nodeIndex].
NodeState
= NodeState.Launched;
9 references to NodeState
Microsoft.Build.Engine (9)
LocalProvider\LocalNodeProvider.cs (9)
209
if (nodeData[nodeIndex].
NodeState
!= NodeState.Launched)
211
NodeStatus nodeStatus = new NodeStatus(requestId, false, 0, 0, 0, nodeData[nodeIndex].
NodeState
== NodeState.LaunchInProgress);
232
if (nodeData[nodeIndex].
NodeState
!= NodeState.Launched)
240
if (nodeData[nodeIndex].
NodeState
!= NodeState.Launched && !shuttingDown)
243
if (nodeData[nodeIndex].
NodeState
== NodeState.NotLaunched)
276
ErrorUtilities.VerifyThrow(nodeData[nodeIndex].
NodeState
== NodeState.Launched, "Node must be launched before result can be posted");
378
if (nodeData[i].
NodeState
== NodeState.Launched)
414
while (nodeData[i].
NodeState
== NodeState.LaunchInProgress && !nodeData[i].CommunicationFailed)
419
if (nodeData[i].
NodeState
== NodeState.Launched)