1 write to nodeList
Microsoft.Build.Engine (1)
Engine\NodeManager.cs (1)
27
nodeList
= new List<ProvidersNodeInformation>();
21 references to nodeList
Microsoft.Build.Engine (21)
Engine\NodeManager.cs (21)
71
nodeList
.Add(nodeToAddFromProvider);
87
INodeDescription[] nodeDescription = new INodeDescription[
nodeList
.Count + 1];
89
for (int nodeListIndex = 0; nodeListIndex <
nodeList
.Count; nodeListIndex++)
91
ProvidersNodeInformation nodeInfo =
nodeList
[nodeListIndex];
119
statusForNodes = new NodeStatus[
nodeList
.Count];
124
for (int i = 0; i <
nodeList
.Count; i++)
126
nodeList
[i].NodeProvider.RequestNodeStatus(
nodeList
[i].NodeIndex, requestId);
131
while (statusReplyCount <
nodeList
.Count)
165
for (int i = 0; i <
nodeList
.Count; i++)
167
if (
nodeList
[i].NodeId == nodeId)
189
for (int i = 0; i <
nodeList
.Count; i++)
191
if (
nodeList
[i].NodeId == nodeId)
193
nodeList
[i].NodeProvider.PostIntrospectorCommand(
nodeList
[i].NodeIndex, child, parent);
236
ErrorUtilities.VerifyThrow(nodeIndex <=
nodeList
.Count, "Should not pass a node index higher then the number of nodes in nodeManager");
239
nodeList
[nodeIndex - 1].NodeProvider.PostBuildResultToNode(
nodeList
[nodeIndex - 1].NodeIndex, buildResult);
255
nodeList
[nodeIndex - 1].NodeProvider.PostBuildRequestToNode(
nodeList
[nodeIndex - 1].NodeIndex, buildRequest);
315
return
nodeList
.Count + 1;