1 write to nodeList
Microsoft.Build.Engine (1)
Engine\NodeManager.cs (1)
27nodeList = new List<ProvidersNodeInformation>();
21 references to nodeList
Microsoft.Build.Engine (21)
Engine\NodeManager.cs (21)
71nodeList.Add(nodeToAddFromProvider); 87INodeDescription[] nodeDescription = new INodeDescription[nodeList.Count + 1]; 89for (int nodeListIndex = 0; nodeListIndex < nodeList.Count; nodeListIndex++) 91ProvidersNodeInformation nodeInfo = nodeList[nodeListIndex]; 119statusForNodes = new NodeStatus[nodeList.Count]; 124for (int i = 0; i < nodeList.Count; i++) 126nodeList[i].NodeProvider.RequestNodeStatus(nodeList[i].NodeIndex, requestId); 131while (statusReplyCount < nodeList.Count) 165for (int i = 0; i < nodeList.Count; i++) 167if (nodeList[i].NodeId == nodeId) 189for (int i = 0; i < nodeList.Count; i++) 191if (nodeList[i].NodeId == nodeId) 193nodeList[i].NodeProvider.PostIntrospectorCommand(nodeList[i].NodeIndex, child, parent); 236ErrorUtilities.VerifyThrow(nodeIndex <= nodeList.Count, "Should not pass a node index higher then the number of nodes in nodeManager"); 239nodeList[nodeIndex - 1].NodeProvider.PostBuildResultToNode(nodeList[nodeIndex - 1].NodeIndex, buildResult); 255nodeList[nodeIndex - 1].NodeProvider.PostBuildRequestToNode(nodeList[nodeIndex - 1].NodeIndex, buildRequest); 315return nodeList.Count + 1;