17 references to inProcNode
Microsoft.Build.Engine (17)
Engine\BuildTask.cs (1)
248EngineCallback.inProcNode, taskContext);
Engine\Engine.cs (5)
1712Scheduler.NotifyOfSchedulingDecision(currentRequest, EngineCallback.inProcNode); 2556int nodeIndex = EngineCallback.inProcNode; 2566if (matchingProjectCurrentlyLoaded == null && evaluationNode == EngineCallback.inProcNode) 2585if (evaluationNode != EngineCallback.inProcNode) 2601if (evaluationNode == EngineCallback.inProcNode)
Engine\Node.cs (1)
238buildRequest.NodeIndex = EngineCallback.inProcNode;
Engine\Router.cs (2)
135if (nodeId == EngineCallback.inProcNode) 163if (nodeIndex != EngineCallback.inProcNode)
Engine\Scheduler.cs (4)
73int nodeUsed = EngineCallback.inProcNode; 109int leastLoadedNode = EngineCallback.inProcNode; 110int leastLoadedLoadCount = totalRequestsPerNode[EngineCallback.inProcNode]; 111int leastLoadedBlockedCount = blockedRequestsPerNode[EngineCallback.inProcNode];
Engine\Target.cs (1)
711EngineCallback.inProcNode, targetBuildEventContext);
Engine\TargetExecutionWrapper.cs (2)
787taskNode, EngineCallback.inProcNode, buildEventContext); 1058EngineCallback.invalidEngineHandle, EngineCallback.inProcNode, null);
Introspector\Introspector.cs (1)
299EngineCallback.inProcNode, null);