1 write to engineCommands
Microsoft.Build.Engine (1)
Engine\Engine.cs (1)
393
this.
engineCommands
= new DualQueue<EngineCommand>();
4 references to engineCommands
Microsoft.Build.Engine (4)
Engine\Engine.cs (4)
1613
waitHandles[1] =
engineCommands
.QueueReadyEvent; // New engine command
1638
else if (
engineCommands
.Count > 0)
1688
EngineCommand engineCommand = this.
engineCommands
.Dequeue();
2946
engineCommands
.Enqueue(engineCommand);