16 references to NodeState
Microsoft.Build.Engine (16)
LocalProvider\LocalNodeInfo.cs (3)
22
this.nodeState = LocalNodeProvider.
NodeState
.NotLaunched;
90
internal LocalNodeProvider.
NodeState
NodeState
249
private LocalNodeProvider.
NodeState
nodeState;
LocalProvider\LocalNodeProvider.cs (13)
209
if (nodeData[nodeIndex].NodeState !=
NodeState
.Launched)
211
NodeStatus nodeStatus = new NodeStatus(requestId, false, 0, 0, 0, nodeData[nodeIndex].NodeState ==
NodeState
.LaunchInProgress);
232
if (nodeData[nodeIndex].NodeState !=
NodeState
.Launched)
240
if (nodeData[nodeIndex].NodeState !=
NodeState
.Launched && !shuttingDown)
243
if (nodeData[nodeIndex].NodeState ==
NodeState
.NotLaunched)
245
nodeData[nodeIndex].NodeState =
NodeState
.LaunchInProgress;
276
ErrorUtilities.VerifyThrow(nodeData[nodeIndex].NodeState ==
NodeState
.Launched, "Node must be launched before result can be posted");
378
if (nodeData[i].NodeState ==
NodeState
.Launched)
414
while (nodeData[i].NodeState ==
NodeState
.LaunchInProgress && !nodeData[i].CommunicationFailed)
419
if (nodeData[i].NodeState ==
NodeState
.Launched)
442
nodeData[i].NodeState =
NodeState
.NotLaunched;
592
nodeData[nodeIndex].NodeState =
NodeState
.NotLaunched;
606
nodeData[nodeIndex].NodeState =
NodeState
.Launched;