16 references to NodeState
Microsoft.Build.Engine (16)
LocalProvider\LocalNodeInfo.cs (3)
22this.nodeState = LocalNodeProvider.NodeState.NotLaunched; 90internal LocalNodeProvider.NodeState NodeState 249private LocalNodeProvider.NodeState nodeState;
LocalProvider\LocalNodeProvider.cs (13)
209if (nodeData[nodeIndex].NodeState != NodeState.Launched) 211NodeStatus nodeStatus = new NodeStatus(requestId, false, 0, 0, 0, nodeData[nodeIndex].NodeState == NodeState.LaunchInProgress); 232if (nodeData[nodeIndex].NodeState != NodeState.Launched) 240if (nodeData[nodeIndex].NodeState != NodeState.Launched && !shuttingDown) 243if (nodeData[nodeIndex].NodeState == NodeState.NotLaunched) 245nodeData[nodeIndex].NodeState = NodeState.LaunchInProgress; 276ErrorUtilities.VerifyThrow(nodeData[nodeIndex].NodeState == NodeState.Launched, "Node must be launched before result can be posted"); 378if (nodeData[i].NodeState == NodeState.Launched) 414while (nodeData[i].NodeState == NodeState.LaunchInProgress && !nodeData[i].CommunicationFailed) 419if (nodeData[i].NodeState == NodeState.Launched) 442nodeData[i].NodeState = NodeState.NotLaunched; 592nodeData[nodeIndex].NodeState = NodeState.NotLaunched; 606nodeData[nodeIndex].NodeState = NodeState.Launched;