4 writes to CommunicationFailed
Microsoft.Build.Engine (4)
LocalProvider\LocalNodeProvider.cs (4)
505nodeData[nodeId].CommunicationFailed = true; 724nodeData[nodeIndex].CommunicationFailed = true; 811nodeData[nodeIndex].CommunicationFailed = true; 834nodeData[nodeIndex].CommunicationFailed = true;
6 references to CommunicationFailed
Microsoft.Build.Engine (6)
LocalProvider\LocalNodeProvider.cs (6)
414while (nodeData[i].NodeState == NodeState.LaunchInProgress && !nodeData[i].CommunicationFailed) 421if (!nodeData[i].CommunicationFailed) 477if (nodeData[nodeId].CommunicationFailed) 601if (!nodeData[nodeIndex].CommunicationFailed) 661if (nodeData[nodeIndex].CommunicationFailed) 829if (decreaseActiveNodeCount && !nodeData[nodeIndex].CommunicationFailed)