4 writes to CommunicationFailed
Microsoft.Build.Engine (4)
LocalProvider\LocalNodeProvider.cs (4)
505
nodeData[nodeId].
CommunicationFailed
= true;
724
nodeData[nodeIndex].
CommunicationFailed
= true;
811
nodeData[nodeIndex].
CommunicationFailed
= true;
834
nodeData[nodeIndex].
CommunicationFailed
= true;
6 references to CommunicationFailed
Microsoft.Build.Engine (6)
LocalProvider\LocalNodeProvider.cs (6)
414
while (nodeData[i].NodeState == NodeState.LaunchInProgress && !nodeData[i].
CommunicationFailed
)
421
if (!nodeData[i].
CommunicationFailed
)
477
if (nodeData[nodeId].
CommunicationFailed
)
601
if (!nodeData[nodeIndex].
CommunicationFailed
)
661
if (nodeData[nodeIndex].
CommunicationFailed
)
829
if (decreaseActiveNodeCount && !nodeData[nodeIndex].
CommunicationFailed
)