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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// THE ASSEMBLY BUILT FROM THIS SOURCE FILE HAS BEEN DEPRECATED FOR YEARS. IT IS BUILT ONLY TO PROVIDE
// BACKWARD COMPATIBILITY FOR API USERS WHO HAVE NOT YET MOVED TO UPDATED APIS. PLEASE DO NOT SEND PULL
// REQUESTS THAT CHANGE THIS FILE WITHOUT FIRST CHECKING WITH THE MAINTAINERS THAT THE FIX IS REQUIRED.
using Microsoft.Build.BuildEngine.Shared;
namespace Microsoft.Build.BuildEngine
{
/// <summary>
/// Represents a number - evaluates as numeric.
/// </summary>
internal sealed class NumericExpressionNode : OperandExpressionNode
{
private string value;
private NumericExpressionNode() { }
internal NumericExpressionNode(string value)
{
this.value = value;
}
/// <summary>
/// Evaluate as boolean
/// </summary>
internal override bool BoolEvaluate(ConditionEvaluationState state)
{
// Should be unreachable: all calls check CanBoolEvaluate() first
ErrorUtilities.VerifyThrow(false, "Can't evaluate a numeric expression as boolean.");
return false;
}
/// <summary>
/// Evaluate as numeric
/// </summary>
internal override double NumericEvaluate(ConditionEvaluationState state)
{
return ConversionUtilities.ConvertDecimalOrHexToDouble(value);
}
/// <summary>
/// Whether it can be evaluated as a boolean: never allowed for numerics
/// </summary>
internal override bool CanBoolEvaluate(ConditionEvaluationState state)
{
// Numeric expressions are never allowed to be treated as booleans.
return false;
}
internal override bool CanNumericEvaluate(ConditionEvaluationState state)
{
// It is not always possible to numerically evaluate even a numerical expression -
// for example, it may overflow a double. So check here.
return ConversionUtilities.ValidDecimalOrHexNumber(value);
}
internal override string GetUnexpandedValue(ConditionEvaluationState state)
{
return value;
}
internal override string GetExpandedValue(ConditionEvaluationState state)
{
return value;
}
/// <summary>
/// If any expression nodes cache any state for the duration of evaluation,
/// now's the time to clean it up
/// </summary>
internal override void ResetState()
{
}
}
}
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