16 references to Default
Microsoft.Build.Engine.OM.UnitTests (16)
BuildEnvironmentHelper.cs (6)
213
if (FileSystems.
Default
.FileExists(msBuildExe))
217
else if (FileSystems.
Default
.FileExists(msBuildDll))
273
vsVersion != CurrentVisualStudioVersion || !FileSystems.
Default
.DirectoryExists(vsInstallDir))
298
.Where(i => i.Version.Major == v.Major && FileSystems.
Default
.DirectoryExists(i.Path))
341
if (!string.IsNullOrEmpty(msBuildExePath) && FileSystems.
Default
.FileExists(msBuildExePath))
611
var existsCheck = mode == BuildEnvironmentMode.VisualStudio ? new Func<string, bool>(_ => true) : FileSystems.
Default
.FileExists;
DebugUtils.cs (1)
116
while (FileSystems.
Default
.FileExists(fullPath))
ExceptionHandling.cs (3)
412
IEnumerable<string> files = FileSystems.
Default
.EnumerateFiles(DebugDumpPath, "MSBuild*failure.txt");
416
if (FileSystems.
Default
.GetLastWriteTimeUtc(file) >= fromTimeUtc)
422
builder.Append(FileSystems.
Default
.ReadFileAllText(file));
FileUtilities.cs (3)
81
return !FileSystems.
Default
.FileExists(lowerCased);
135
private static readonly IFileSystem DefaultFileSystem = FileSystems.
Default
;
751
foreach (string dir in FileSystems.
Default
.EnumerateDirectories(directory))
TempFileUtilities.cs (2)
188
ErrorUtilities.VerifyThrow(!FileSystems.
Default
.FileExists(file), "Guid should be unique");
234
if (FileSystems.
Default
.DirectoryExists(Path))
TestAssemblyInfo.cs (1)
122
if (FileSystems.
Default
.FileExists(potentialVersionsPropsPath))