File: Internal\SocketSenderPool.cs
Web Access
Project: src\src\Servers\Kestrel\Transport.Sockets\src\Microsoft.AspNetCore.Server.Kestrel.Transport.Sockets.csproj (Microsoft.AspNetCore.Server.Kestrel.Transport.Sockets)
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
 
using System.Collections.Concurrent;
using System.IO.Pipelines;
 
namespace Microsoft.AspNetCore.Server.Kestrel.Transport.Sockets.Internal;
 
internal sealed class SocketSenderPool : IDisposable
{
    private const int MaxQueueSize = 1024; // REVIEW: Is this good enough?
 
    private readonly ConcurrentQueue<SocketSender> _queue = new();
    private int _count;
    private readonly PipeScheduler _scheduler;
    private bool _disposed;
 
    public SocketSenderPool(PipeScheduler scheduler)
    {
        _scheduler = scheduler;
    }
 
    public PipeScheduler Scheduler => _scheduler;
 
    public SocketSender Rent()
    {
        if (_queue.TryDequeue(out var sender))
        {
            Interlocked.Decrement(ref _count);
            return sender;
        }
        return new SocketSender(_scheduler);
    }
 
    public void Return(SocketSender sender)
    {
        // This counting isn't accurate, but it's good enough for what we need to avoid using _queue.Count which could be expensive
        if (_disposed || Interlocked.Increment(ref _count) > MaxQueueSize)
        {
            Interlocked.Decrement(ref _count);
            sender.Dispose();
            return;
        }
 
        sender.Reset();
        _queue.Enqueue(sender);
    }
 
    public void Dispose()
    {
        if (!_disposed)
        {
            _disposed = true;
            while (_queue.TryDequeue(out var sender))
            {
                sender.Dispose();
            }
        }
    }
}