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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
using System;
using System.Globalization;
using System.Reflection;
using Xunit.Sdk;
namespace Microsoft.AspNetCore.InternalTesting;
/// <summary>
/// Replaces the current culture and UI culture for the test.
/// </summary>
[AttributeUsage(AttributeTargets.Method)]
public class ReplaceCultureAttribute : BeforeAfterTestAttribute
{
private const string _defaultCultureName = "en-GB";
private const string _defaultUICultureName = "en-US";
private CultureInfo _originalCulture;
private CultureInfo _originalUICulture;
/// <summary>
/// Replaces the current culture and UI culture to en-GB and en-US respectively.
/// </summary>
public ReplaceCultureAttribute() :
this(_defaultCultureName, _defaultUICultureName)
{
}
/// <summary>
/// Replaces the current culture and UI culture based on specified values.
/// </summary>
public ReplaceCultureAttribute(string currentCulture, string currentUICulture)
{
Culture = new CultureInfo(currentCulture);
UICulture = new CultureInfo(currentUICulture);
}
/// <summary>
/// The <see cref="CultureInfo.CurrentCulture"/> for the test. Defaults to en-GB.
/// </summary>
/// <remarks>
/// en-GB is used here as the default because en-US is equivalent to the InvariantCulture. We
/// want to be able to find bugs where we're accidentally relying on the Invariant instead of the
/// user's culture.
/// </remarks>
public CultureInfo Culture { get; }
/// <summary>
/// The <see cref="CultureInfo.CurrentUICulture"/> for the test. Defaults to en-US.
/// </summary>
public CultureInfo UICulture { get; }
public override void Before(MethodInfo methodUnderTest)
{
_originalCulture = CultureInfo.CurrentCulture;
_originalUICulture = CultureInfo.CurrentUICulture;
CultureInfo.CurrentCulture = Culture;
CultureInfo.CurrentUICulture = UICulture;
}
public override void After(MethodInfo methodUnderTest)
{
CultureInfo.CurrentCulture = _originalCulture;
CultureInfo.CurrentUICulture = _originalUICulture;
}
}
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