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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
using System.Buffers;
using System.Diagnostics;
using System.Runtime.CompilerServices;
// Copied from https://github.com/dotnet/runtime/blob/a9ed4168626c14b4d74db0d8c205c69e56fc45ed/src/libraries/System.Private.CoreLib/src/System/Collections/Generic/ValueListBuilder.cs
// with unused members removed.
namespace System.Collections.Generic;
internal ref partial struct ValueListBuilder<T>
{
private Span<T> _span;
private T[]? _arrayFromPool;
private int _pos;
public ValueListBuilder(Span<T> initialSpan)
{
_span = initialSpan;
_arrayFromPool = null;
_pos = 0;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Add(T item)
{
int pos = _pos;
// Workaround for https://github.com/dotnet/runtime/issues/72004
Span<T> span = _span;
if ((uint)pos < (uint)span.Length)
{
span[pos] = item;
_pos = pos + 1;
}
else
{
AddWithResize(item);
}
}
[MethodImpl(MethodImplOptions.NoInlining)]
private void AddWithResize(T item)
{
Debug.Assert(_pos == _span.Length);
int pos = _pos;
Grow(1);
_span[pos] = item;
_pos = pos + 1;
}
public ReadOnlySpan<T> AsSpan() => _span.Slice(0, _pos);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Dispose()
{
T[]? toReturn = _arrayFromPool;
if (toReturn != null)
{
_arrayFromPool = null;
ArrayPool<T>.Shared.Return(toReturn);
}
}
// Note that consuming implementations depend on the list only growing if it's absolutely
// required. If the list is already large enough to hold the additional items be added,
// it must not grow. The list is used in a number of places where the reference is checked
// and it's expected to match the initial reference provided to the constructor if that
// span was sufficiently large.
private void Grow(int additionalCapacityRequired = 1)
{
const int ArrayMaxLength = 0x7FFFFFC7; // same as Array.MaxLength
// Double the size of the span. If it's currently empty, default to size 4,
// although it'll be increased in Rent to the pool's minimum bucket size.
int nextCapacity = Math.Max(_span.Length != 0 ? _span.Length * 2 : 4, _span.Length + additionalCapacityRequired);
// If the computed doubled capacity exceeds the possible length of an array, then we
// want to downgrade to either the maximum array length if that's large enough to hold
// an additional item, or the current length + 1 if it's larger than the max length, in
// which case it'll result in an OOM when calling Rent below. In the exceedingly rare
// case where _span.Length is already int.MaxValue (in which case it couldn't be a managed
// array), just use that same value again and let it OOM in Rent as well.
if ((uint)nextCapacity > ArrayMaxLength)
{
nextCapacity = Math.Max(Math.Max(_span.Length + 1, ArrayMaxLength), _span.Length);
}
T[] array = ArrayPool<T>.Shared.Rent(nextCapacity);
_span.CopyTo(array);
T[]? toReturn = _arrayFromPool;
_span = _arrayFromPool = array;
if (toReturn != null)
{
ArrayPool<T>.Shared.Return(toReturn);
}
}
}
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