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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
namespace Microsoft.AspNetCore.Components.RenderTree;
/// <summary>
/// Types in the Microsoft.AspNetCore.Components.RenderTree are not recommended for use outside
/// of the Blazor framework. These types will change in future release.
/// </summary>
//
//Describes the type of a render tree edit operation.
public enum RenderTreeEditType : int
{
/// <summary>
/// Indicates that a new frame should be inserted before the specified tree frame.
/// </summary>
PrependFrame = 1,
/// <summary>
/// Indicates that the specified tree frame should be removed.
/// </summary>
RemoveFrame = 2,
/// <summary>
/// Indicates that an attribute value should be applied to the specified frame.
/// This may be a change to an existing attribute, or the addition of a new attribute.
/// </summary>
SetAttribute = 3,
/// <summary>
/// Indicates that a named attribute should be removed from the specified frame.
/// </summary>
RemoveAttribute = 4,
/// <summary>
/// Indicates that the text content of the specified frame (which must be a text frame)
/// should be updated.
/// </summary>
UpdateText = 5,
/// <summary>
/// Indicates that the edit position should move inside the specified frame.
/// </summary>
StepIn = 6,
/// <summary>
/// Indicates that there are no further edit operations on the current frame, and the
/// edit position should move back to the parent frame.
/// </summary>
StepOut = 7,
/// <summary>
/// Indicates that the markup content of the specified frame (which must be a markup frame)
/// should be updated.
/// </summary>
UpdateMarkup = 8,
/// <summary>
/// An entry in a sparse permutation list. That is, a list of old indices with
/// corresponding new indices, which altogether describe a valid permutation of
/// the children at the current edit position.
/// </summary>
PermutationListEntry = 9,
/// <summary>
/// Indicates that the preceding series of <see cref="PermutationListEntry"/> entries
/// is now complete.
/// </summary>
PermutationListEnd = 10,
}
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