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// Copyright (c) All contributors. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using System;
using System.Buffers;
namespace MessagePack
{
/// <summary>
/// Internal utilities and extension methods for various external types.
/// </summary>
internal static class Utilities
{
/// <summary>
/// A value indicating whether we're running on mono.
/// </summary>
#if UNITY_2018_3_OR_NEWER
internal const bool IsMono = true; // hard code since we haven't tested whether mono is detected on all unity platforms.
#else
internal static readonly bool IsMono = Type.GetType("Mono.Runtime") is Type;
#endif
internal delegate void GetWriterBytesAction<TArg>(ref MessagePackWriter writer, TArg argument);
internal static byte[] GetWriterBytes<TArg>(TArg arg, GetWriterBytesAction<TArg> action, SequencePool pool)
{
using (var sequenceRental = pool.Rent())
{
var writer = new MessagePackWriter(sequenceRental.Value);
action(ref writer, arg);
writer.Flush();
return sequenceRental.Value.AsReadOnlySequence.ToArray();
}
}
internal static Memory<T> GetMemoryCheckResult<T>(this IBufferWriter<T> bufferWriter, int size = 0)
{
var memory = bufferWriter.GetMemory(size);
if (memory.IsEmpty)
{
throw new InvalidOperationException("The underlying IBufferWriter<byte>.GetMemory(int) method returned an empty memory block, which is not allowed. This is a bug in " + bufferWriter.GetType().FullName);
}
return memory;
}
}
}
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