3 writes to sequence
Microsoft.AspNetCore.Components.Server (3)
src\aspnetcore\src\submodules\MessagePack-CSharp\src\MessagePack.UnityClient\Assets\Scripts\MessagePack\SequenceReader.cs (3)
63this.sequence = sequence; 97this.sequence = default; 116this.sequence = new ReadOnlySequence<T>(this.memory);
6 references to sequence
Microsoft.AspNetCore.Components.Server (6)
src\aspnetcore\src\submodules\MessagePack-CSharp\src\MessagePack.UnityClient\Assets\Scripts\MessagePack\SequenceReader.cs (6)
19/// A value indicating whether we're using <see cref="sequence"/> (as opposed to <see cref="memory"/>. 39/// Backing for the entire sequence when we're not using <see cref="sequence"/>. 112if (this.sequence.IsEmpty && !this.memory.IsEmpty) 117this.currentPosition = this.sequence.Start; 118this.nextPosition = this.sequence.End; 121return this.sequence;