1 write to Files
Microsoft.Arcade.Test.Common (1)
MockFileSystem.cs (1)
28
Files
= files ?? new();
11 references to Files
Microsoft.Arcade.Test.Common (6)
MockFileSystem.cs (6)
37
public bool FileExists(string path) =>
Files
.ContainsKey(path);
41
Files
.Remove(path);
55
public void WriteToFile(string path, string content) =>
Files
[path] = content;
57
public void CopyFile(string sourceFileName, string destFileName, bool overwrite = false) =>
Files
[destFileName] =
Files
[sourceFileName];
86
: base(fileSystem.FileExists(path) ? System.Text.Encoding.UTF8.GetBytes(fileSystem.
Files
[path]) : new byte[2048])
Microsoft.DotNet.Helix.Sdk.Tests (5)
CreateXHarnessAndroidWorkItemsTests.cs (2)
33
_fileSystem.
Files
.Add(zipPath, "zip of " + folder);
107
_fileSystem.
Files
.Add("apks/xharness-payload-system.foo.zip", "archive");
CreateXHarnessAppleWorkItemsTests.cs (3)
35
_fileSystem.
Files
.Add(zipPath, "zip of " + folder);
117
_fileSystem.
Files
.Add("apps/xharness-payload-system.foo.zip", "archive");
221
_fileSystem.
Files
.Add("/apps/System.Foo.zip", "zipped payload");