File: IRetryHandler.cs
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Project: src\arcade\src\Common\Microsoft.Arcade.Common\Microsoft.Arcade.Common.csproj (Microsoft.Arcade.Common)
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.

using System;
using System.Threading;
using System.Threading.Tasks;

namespace Microsoft.Arcade.Common
{
    public interface IRetryHandler
    {
        Task<bool> RunAsync(
            Func<int, Task<RetryResult>> actionAsync);

        Task<bool> RunAsync(
            Func<int, Task<RetryResult>> actionAsync,
            CancellationToken cancellationToken);
    }

    public readonly record struct RetryResult(bool Succeeded, TimeSpan? RetryAfter = null)
    {
        public static RetryResult Success => new(true);

        public static RetryResult Retry(TimeSpan? retryAfter = null)
            => new(false, retryAfter);

        public static implicit operator RetryResult(bool succeeded)
            => succeeded ? Success : Retry();
    }
}