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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Diagnostics;
using System.Threading;
#pragma warning disable CA1000 // Do not declare static members on generic types
namespace Analyzer.Utilities.PooledObjects
{
[DebuggerDisplay("Count = {Count,nq}")]
[DebuggerTypeProxy(typeof(ArrayBuilder<>.DebuggerProxy))]
internal sealed partial class ArrayBuilder<T> : IReadOnlyList<T>, IDisposable
{
#region DebuggerProxy
#pragma warning disable CA1812 // ArrayBuilder<T>.DebuggerProxy is an internal class that is apparently never instantiated - used in DebuggerTypeProxy attribute above.
private sealed class DebuggerProxy
{
private readonly ArrayBuilder<T> _builder;
public DebuggerProxy(ArrayBuilder<T> builder)
{
_builder = builder;
}
#pragma warning disable CA1819 // Properties should not return arrays
[DebuggerBrowsable(DebuggerBrowsableState.RootHidden)]
public T[] A
{
get
{
var result = new T[_builder.Count];
for (int i = 0; i < result.Length; i++)
{
result[i] = _builder[i];
}
return result;
}
}
}
#pragma warning restore CA1819
#pragma warning restore CA1812
#endregion
private readonly ImmutableArray<T>.Builder _builder;
private readonly ObjectPool<ArrayBuilder<T>>? _pool;
public ArrayBuilder(int size)
{
_builder = ImmutableArray.CreateBuilder<T>(size);
}
public ArrayBuilder()
: this(8)
{ }
private ArrayBuilder(ObjectPool<ArrayBuilder<T>>? pool)
: this()
{
_pool = pool;
}
/// <summary>
/// Realizes the array.
/// </summary>
public ImmutableArray<T> ToImmutable()
{
return _builder.ToImmutable();
}
public int Count
{
get => _builder.Count;
set => _builder.Count = value;
}
public T this[int index]
{
get => _builder[index];
set => _builder[index] = value;
}
/// <summary>
/// Write <paramref name="value"/> to slot <paramref name="index"/>.
/// Fills in unallocated slots preceding the <paramref name="index"/>, if any.
/// </summary>
public void SetItem(int index, T value)
{
while (index > _builder.Count)
{
_builder.Add(default!);
}
if (index == _builder.Count)
{
_builder.Add(value);
}
else
{
_builder[index] = value;
}
}
public void Add(T item)
{
_builder.Add(item);
}
public void Insert(int index, T item)
{
_builder.Insert(index, item);
}
public void EnsureCapacity(int capacity)
{
if (_builder.Capacity < capacity)
{
_builder.Capacity = capacity;
}
}
public void Clear()
{
_builder.Clear();
}
public bool Contains(T item)
{
return _builder.Contains(item);
}
public int IndexOf(T item)
{
return _builder.IndexOf(item);
}
public int IndexOf(T item, IEqualityComparer<T> equalityComparer)
{
return _builder.IndexOf(item, 0, _builder.Count, equalityComparer);
}
public int IndexOf(T item, int startIndex, int count)
{
return _builder.IndexOf(item, startIndex, count);
}
public int FindIndex(Predicate<T> match)
=> FindIndex(0, this.Count, match);
public int FindIndex(int startIndex, Predicate<T> match)
=> FindIndex(startIndex, this.Count - startIndex, match);
public int FindIndex(int startIndex, int count, Predicate<T> match)
{
int endIndex = startIndex + count;
for (int i = startIndex; i < endIndex; i++)
{
if (match(_builder[i]))
{
return i;
}
}
return -1;
}
public void RemoveAt(int index)
{
_builder.RemoveAt(index);
}
public void RemoveLast()
{
_builder.RemoveAt(_builder.Count - 1);
}
public void ReverseContents()
{
_builder.Reverse();
}
public void Sort()
{
_builder.Sort();
}
public void Sort(IComparer<T> comparer)
{
_builder.Sort(comparer);
}
public void Sort(Comparison<T> compare)
=> Sort(Comparer<T>.Create(compare));
public void Sort(int startIndex, IComparer<T> comparer)
{
_builder.Sort(startIndex, _builder.Count - startIndex, comparer);
}
public T[] ToArray()
{
return _builder.ToArray();
}
public void CopyTo(T[] array, int start)
{
_builder.CopyTo(array, start);
}
public T Last()
{
#pragma warning disable IDE0056
return _builder[_builder.Count - 1];
#pragma warning restore IDE0056
}
public T First()
{
return _builder[0];
}
public bool Any()
{
return _builder.Count > 0;
}
/// <summary>
/// Realizes the array.
/// </summary>
public ImmutableArray<T> ToImmutableOrNull()
{
if (Count == 0)
{
return default;
}
return this.ToImmutable();
}
/// <summary>
/// Realizes the array, downcasting each element to a derived type.
/// </summary>
public ImmutableArray<U> ToDowncastedImmutable<U>()
where U : T
{
if (Count == 0)
{
return ImmutableArray<U>.Empty;
}
var tmp = ArrayBuilder<U>.GetInstance(Count);
foreach (var i in _builder)
{
tmp.Add((U)i!);
}
return tmp.ToImmutableAndFree();
}
/// <summary>
/// Realizes the array and disposes the builder in one operation.
/// </summary>
public ImmutableArray<T> ToImmutableAndFree()
{
ImmutableArray<T> result;
if (_builder.Capacity == Count)
{
result = _builder.MoveToImmutable();
}
else
{
result = ToImmutable();
}
this.Free();
return result;
}
public T[] ToArrayAndFree()
{
var result = this.ToArray();
this.Free();
return result;
}
public void Dispose() => Free();
#region Poolable
// To implement Poolable, you need two things:
// 1) Expose Freeing primitive.
private void Free()
{
var pool = _pool;
if (pool != null)
{
// According to the statistics of a C# compiler self-build, the most commonly used builder size is 0. (808003 uses).
// The distant second is the Count == 1 (455619), then 2 (106362) ...
// After about 50 (just 67) we have a long tail of infrequently used builder sizes.
// However we have builders with size up to 50K (just one such thing)
//
// We do not want to retain (potentially indefinitely) very large builders
// while the chance that we will need their size is diminishingly small.
// It makes sense to constrain the size to some "not too small" number.
// Overall perf does not seem to be very sensitive to this number, so I picked 128 as a limit.
if (_builder.Capacity < 128)
{
if (this.Count != 0)
{
this.Clear();
}
pool.Free(this, CancellationToken.None);
return;
}
else
{
ObjectPool<ArrayBuilder<T>>.ForgetTrackedObject(this);
}
}
}
// 2) Expose the pool or the way to create a pool or the way to get an instance.
// for now we will expose both and figure which way works better
private static readonly ObjectPool<ArrayBuilder<T>> s_poolInstance = CreatePool();
public static ArrayBuilder<T> GetInstance()
{
var builder = s_poolInstance.Allocate();
Debug.Assert(builder.Count == 0);
return builder;
}
public static ArrayBuilder<T> GetInstance(int capacity)
{
var builder = GetInstance();
builder.EnsureCapacity(capacity);
return builder;
}
public static ArrayBuilder<T> GetInstance(int capacity, T fillWithValue)
{
var builder = GetInstance();
builder.EnsureCapacity(capacity);
for (int i = 0; i < capacity; i++)
{
builder.Add(fillWithValue);
}
return builder;
}
internal static ObjectPool<ArrayBuilder<T>> CreatePool()
{
return CreatePool(128); // we rarely need more than 10
}
internal static ObjectPool<ArrayBuilder<T>> CreatePool(int size)
{
ObjectPool<ArrayBuilder<T>>? pool = null;
pool = new ObjectPool<ArrayBuilder<T>>(() => new ArrayBuilder<T>(pool), size);
return pool;
}
#endregion
internal Enumerator GetEnumerator()
{
return new Enumerator(this);
}
IEnumerator<T> IEnumerable<T>.GetEnumerator()
{
return GetEnumerator();
}
System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
internal Dictionary<K, ImmutableArray<T>> ToDictionary<K>(Func<T, K> keySelector, IEqualityComparer<K>? comparer = null)
where K : notnull
{
if (this.Count == 1)
{
var dictionary1 = new Dictionary<K, ImmutableArray<T>>(1, comparer);
T value = this[0];
dictionary1.Add(keySelector(value), ImmutableArray.Create(value));
return dictionary1;
}
if (this.Count == 0)
{
return new Dictionary<K, ImmutableArray<T>>(comparer);
}
// bucketize
// prevent reallocation. it may not have 'count' entries, but it won't have more.
var accumulator = new Dictionary<K, ArrayBuilder<T>>(Count, comparer);
for (int i = 0; i < Count; i++)
{
var item = this[i];
var key = keySelector(item);
if (!accumulator.TryGetValue(key, out var bucket))
{
bucket = ArrayBuilder<T>.GetInstance();
accumulator.Add(key, bucket);
}
bucket.Add(item);
}
var dictionary = new Dictionary<K, ImmutableArray<T>>(accumulator.Count, comparer);
// freeze
foreach (var pair in accumulator)
{
dictionary.Add(pair.Key, pair.Value.ToImmutableAndFree());
}
return dictionary;
}
public void AddRange(ArrayBuilder<T> items)
{
_builder.AddRange(items._builder);
}
public void AddRange<U>(ArrayBuilder<U> items) where U : T
{
_builder.AddRange(items._builder);
}
public void AddRange(ImmutableArray<T> items)
{
_builder.AddRange(items);
}
public void AddRange(ImmutableArray<T> items, int length)
{
_builder.AddRange(items, length);
}
public void AddRange<S>(ImmutableArray<S> items) where S : class, T
{
AddRange(ImmutableArray<T>.CastUp(items));
}
public void AddRange(T[] items, int start, int length)
{
for (int i = start, end = start + length; i < end; i++)
{
Add(items[i]);
}
}
public void AddRange(IEnumerable<T> items)
{
_builder.AddRange(items);
}
public void AddRange(params T[] items)
{
_builder.AddRange(items);
}
public void AddRange(T[] items, int length)
{
_builder.AddRange(items, length);
}
public void Clip(int limit)
{
Debug.Assert(limit <= Count);
_builder.Count = limit;
}
public void ZeroInit(int count)
{
_builder.Clear();
_builder.Count = count;
}
public void AddMany(T item, int count)
{
for (int i = 0; i < count; i++)
{
Add(item);
}
}
public void RemoveDuplicates()
{
using var set = PooledHashSet<T>.GetInstance();
int j = 0;
for (int i = 0; i < Count; i++)
{
if (set.Add(this[i]))
{
this[j] = this[i];
j++;
}
}
Clip(j);
}
public ImmutableArray<S> SelectDistinct<S>(Func<T, S> selector)
{
using var result = ArrayBuilder<S>.GetInstance(Count);
using var set = PooledHashSet<S>.GetInstance();
foreach (var item in _builder)
{
var selected = selector(item);
if (set.Add(selected))
{
result.Add(selected);
}
}
return result.ToImmutable();
}
}
}
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