File: C\Users\cloudtest\.nuget\packages\microsoft.dotnet.arcade.sdk\9.0.0-beta.24572.2\tools\Settings.props
Project: ..\..\..\src\Package\DevDivPackage\DevDivPackage.csproj (MSBuildFiles)
<!-- Licensed to the .NET Foundation under one or more agreements. The .NET Foundation licenses this file to you under the MIT license. -->
<Project>
 
  <PropertyGroup>
    <_ArcadeOverriddenCustomBeforeMicrosoftCommonTargets>$(CustomBeforeMicrosoftCommonTargets)</_ArcadeOverriddenCustomBeforeMicrosoftCommonTargets>
    <_ArcadeOverriddenCustomBeforeMicrosoftCommonCrossTargetingTargets>$(CustomBeforeMicrosoftCommonCrossTargetingTargets)</_ArcadeOverriddenCustomBeforeMicrosoftCommonCrossTargetingTargets>
    <CustomBeforeMicrosoftCommonTargets>$(MSBuildThisFileDirectory)BeforeCommonTargets.targets</CustomBeforeMicrosoftCommonTargets>
    <CustomBeforeMicrosoftCommonCrossTargetingTargets>$(MSBuildThisFileDirectory)BeforeCommonTargets.CrossTargeting.targets</CustomBeforeMicrosoftCommonCrossTargetingTargets>
    <!-- MSBuild has "global" variables (ie command-line or MSBuild task properties) override local declarations.  That's generally not the behavior that we want in Arcade.
         We want to be able to have Arcade MSBuild a project / target with the property set as a default, but let the project override that value.  To work around MSBuild,
         we pass in `_blah` and set it to a local property (`blah`) which is not global. -->
    <NETCORE_ENGINEERING_TELEMETRY Condition="'$(NETCORE_ENGINEERING_TELEMETRY)' == ''">$(_NETCORE_ENGINEERING_TELEMETRY)</NETCORE_ENGINEERING_TELEMETRY>
  </PropertyGroup>
 
  <Import Project="BuildTasks.props" />
  <Import Project="ProjectLayout.props" />
  <Import Project="DefaultVersions.props"/>
  <Import Project="StrongName.props"/>
  <Import Project="ProjectDefaults.props"/>
  <Import Project="Tests.props" Condition="'$(DisableArcadeTestFramework)' != 'true'" />
  <Import Project="Workarounds.props"/>
  <Import Project="TargetFrameworkDefaults.props"/>
 
  <Import Project="Compiler.props" Condition="'$(UsingToolMicrosoftNetCompilers)' == 'true'" />
  <Import Project="VisualStudio.props" Condition="'$(UsingToolVSSDK)' == 'true' and '$(MSBuildRuntimeType)' != 'Core'"/>
 
</Project>