File: C\Users\cloudtest\.nuget\packages\microsoft.dotnet.arcade.sdk\9.0.0-beta.24562.13\tools\Version.targets
Project: ..\..\..\src\Package\DevDivPackage\DevDivPackage.csproj (MSBuildFiles)
<!-- Licensed to the .NET Foundation under one or more agreements. The .NET Foundation licenses this file to you under the MIT license. -->
<Project>
 
  <!--
    Specification: https://github.com/dotnet/arcade/blob/master/Documentation/CorePackages/Versioning.md
 
    Properties:
      SemanticVersioningV1        "true" if the Version needs to respect SemVer 1.0. Default is false, which means format following SemVer 2.0.
  -->
 
  <UsingTask TaskName="Microsoft.DotNet.Arcade.Sdk.CalculateAssemblyAndFileVersions" AssemblyFile="$(ArcadeSdkBuildTasksAssembly)" />
  
  <Target Name="_InitializeAssemblyVersion" BeforeTargets="GetAssemblyVersion">
    <Warning Text="AssemblyVersion '$(AssemblyVersion)' overridden by auto-generated version" Condition="'$(AssemblyVersion)' != '' and '$(AutoGenerateAssemblyVersion)' == 'true'"/>
    
    <Microsoft.DotNet.Arcade.Sdk.CalculateAssemblyAndFileVersions
      VersionPrefix="$(_OriginalVersionPrefix)"
      BuildNumber="$(_BuildNumber)"
      PatchNumber="$(_PatchNumber)"
      AutoGenerateAssemblyVersion="$(AutoGenerateAssemblyVersion)"
      Condition="'$(VersionSuffixDateStamp)' != ''">
 
      <Output TaskParameter="AssemblyVersion" PropertyName="AssemblyVersion" Condition="'$(AssemblyVersion)' == '' or '$(AutoGenerateAssemblyVersion)' == 'true'"/>
      <Output TaskParameter="FileVersion" PropertyName="FileVersion"/>
    </Microsoft.DotNet.Arcade.Sdk.CalculateAssemblyAndFileVersions>
 
    <PropertyGroup Condition="'$(VersionSuffixDateStamp)' == ''">
      <!--
        Set FileVersion to a distinct version that's greater than any shipping version.
        This makes it possible to install binaries produced by a dev build over product binaries,
        provided that the installer only requires higher version.
      -->
      <FileVersion>42.42.42.42424</FileVersion>
 
      <!--
        Respect version explicitly set by the project.
        The default .NET Core SDK implementation sets AssemblyVersion from NuGet package version,
        which we want to override in dev builds.
      -->
      <AssemblyVersion Condition="'$(AssemblyVersion)' == ''">42.42.42.42</AssemblyVersion>
    </PropertyGroup>
  </Target>
 
  <PropertyGroup>
    <GenerateNativeVersionFileDependsOn>_InitializeAssemblyVersion</GenerateNativeVersionFileDependsOn>
    <GenerateNativeVersionFileDependsOn Condition="'$(DisableSourceLink)' != 'true'">$(GenerateNativeVersionFileDependsOn);
                                                                                     InitializeSourceControlInformationFromSourceControlManager</GenerateNativeVersionFileDependsOn>
  </PropertyGroup>
 
  <!--
    GenerateNativeVersionFile target is a standalone target intended to be pulled into a build once as
    a pre-step before kicking off a native build. It will generate a _version.h or _version.c depending
    on the OS it is targeting.
  -->
  <Target Name="GenerateNativeVersionFile"
          DependsOnTargets="$(GenerateNativeVersionFileDependsOn)">
 
    <!-- To support builds without a source control provider available, allow this property to be unset. -->
    <PropertyGroup Condition="'$(SourceRevisionId)' != ''">
      <_SourceBuildInfo> %40Commit: $(SourceRevisionId)</_SourceBuildInfo>
    </PropertyGroup>
 
   <PropertyGroup Condition="'$(OS)' == 'Windows_NT'">
      <NativeVersionFile Condition="'$(NativeVersionFile)' == ''">$(IntermediateOutputPath)_version.h</NativeVersionFile>
      <_WindowsFileVersion>$(FileVersion.Replace('.', ','))</_WindowsFileVersion>
      <_Windows_VER_DEBUG>0</_Windows_VER_DEBUG>
      <_Windows_VER_DEBUG Condition="'$(Configuration)'=='Debug'">VS_FF_DEBUG</_Windows_VER_DEBUG>
 
      <_NativeVersionFileContents>
<![CDATA[
#ifndef VER_COMPANYNAME_STR
#define VER_COMPANYNAME_STR         "Microsoft Corporation"
#endif
#ifndef VER_FILEDESCRIPTION_STR
#define VER_FILEDESCRIPTION_STR     "$(AssemblyName)"
#endif
#ifndef VER_INTERNALNAME_STR
#define VER_INTERNALNAME_STR        VER_FILEDESCRIPTION_STR
#endif
#ifndef VER_ORIGINALFILENAME_STR
#define VER_ORIGINALFILENAME_STR    VER_FILEDESCRIPTION_STR
#endif
#ifndef VER_PRODUCTNAME_STR
#define VER_PRODUCTNAME_STR         ".NET"
#endif
#undef VER_PRODUCTVERSION
#define VER_PRODUCTVERSION          $(_WindowsFileVersion)
#undef VER_PRODUCTVERSION_STR
#define VER_PRODUCTVERSION_STR      "$(Version)$(_SourceBuildInfo)"
#undef VER_FILEVERSION
#define VER_FILEVERSION             $(_WindowsFileVersion)
#undef VER_FILEVERSION_STR
#define VER_FILEVERSION_STR         "$(_WindowsFileVersion)$(_SourceBuildInfo)"
#ifndef VER_LEGALCOPYRIGHT_STR
#define VER_LEGALCOPYRIGHT_STR      "\xa9 Microsoft Corporation. All rights reserved."
#endif
#ifndef VER_DEBUG
#define VER_DEBUG                   $(_Windows_VER_DEBUG)
#endif
]]>
      </_NativeVersionFileContents>
    </PropertyGroup>
 
    <!--
      Copy the NativeVersion.rc file next to the version header so that it can be picked
      up and used in the native build along with the version.h file.
    -->
    <Copy SourceFiles="$(MSBuildThisFileDirectory)NativeVersion.rc"
          DestinationFolder="$([System.IO.Path]::GetDirectoryName($(NativeVersionFile)))"
          Condition="'$(OS)' == 'Windows_NT'" />
 
    <PropertyGroup Condition="'$(OS)' != 'Windows_NT'">
      <NativeVersionFile Condition="'$(NativeVersionFile)' == ''">$(ArtifactsObjDir)_version.c</NativeVersionFile>
 
      <!--
        There isn't a defacto standard for including version information in a native binary on unix so we defined a static
        variable which contains the version information we want which can be retrieved by using What(1) or strings+grep.
        See https://github.com/dotnet/coreclr/issues/3133 for further discussion on this approach.
      -->
      <_NativeVersionFileContents>
<![CDATA[
static char sccsid[] __attribute__((used)) = "@(#)Version $(FileVersion)$(_SourceBuildInfo)";
 ]]>
      </_NativeVersionFileContents>
    </PropertyGroup>
 
    <MakeDir Directories="$([System.IO.Path]::GetDirectoryName($(NativeVersionFile)))" />
 
    <WriteLinesToFile
      File="$(NativeVersionFile)"
      Lines="$(_NativeVersionFileContents.Replace(';', '%3B'))"
      Overwrite="true"
      WriteOnlyWhenDifferent="true" />
 
    <ItemGroup>
      <FileWrites Include="$(NativeVersionFile)" />
    </ItemGroup>
  </Target>
 
</Project>