18 references to _output
MSBuild.Coordinator (18)
CoordinatorServer.cs (18)
63
_output
.WriteLine($"CoordinatorServer: Accept loop started on pipe '{_pipeName}' (budget={_settings.TotalNodeBudget})");
95
_output
.WriteLine("CoordinatorServer: Accept loop exiting");
164
_output
.WriteLine($"CoordinatorServer: Rejected client — first message was {firstMessage.GetType().Name}");
170
_output
.WriteLine($"CoordinatorServer: Handshake received (ConnectionId {handshake.ConnectionId}, PID {handshake.ProcessId}, Capabilities: [{string.Join(", ", handshake.Capabilities)}])");
180
_output
.WriteLine($"CoordinatorServer: Rejected client — second message was {secondMessage.GetType().Name}");
188
_output
.WriteLine($"CoordinatorServer: Rejected client — invalid request (PID={handshake.ProcessId}, RequestedNodes={request.RequestedNodes})");
194
_output
.WriteLine($"CoordinatorServer: Client connected (PID {handshake.ProcessId}, ConnectionId {handshake.ConnectionId}, requested {request.RequestedNodes} nodes)");
209
_output
.WriteLine($"CoordinatorServer: Granted {grantedNodes} nodes to PID {handshake.ProcessId}");
214
_output
.WriteLine($"CoordinatorServer: PID {handshake.ProcessId} queued (no nodes available)");
233
_output
.WriteLine($"CoordinatorServer: PID {handshake.ProcessId} disconnected (end of stream)");
240
_output
.WriteLine($"CoordinatorServer: PID {handshake.ProcessId} disconnected (pipe broken)");
253
_output
.WriteLine($"CoordinatorServer: PID {handshake.ProcessId} released grant");
263
_output
.WriteLine($"CoordinatorServer: Exception handling client: {ex.Message}");
302
_output
.WriteLine($"CoordinatorServer: Draining wait queue, {newlyGranted.Length} build(s) to notify");
319
_output
.WriteLine($"CoordinatorServer: Granting {grant.GrantedNodes} deferred nodes to PID {grant.ProcessId}");
324
_output
.WriteLine($"CoordinatorServer: PID {grant.ProcessId} disconnected while waiting");
363
_output
.WriteLine($"CoordinatorServer: Reclaiming grant from dead PID {connection.ProcessId}");
402
_output
.WriteLine("CoordinatorServer: Auto-shutdown (no active or waiting builds)");